NFL Stat Glossary
Every column in the team and player tables, in plain English, with formulas and the exact qualifying minimums used for ranks.
Team table columns
- RK: Rank
- RKRank
Position among NFL teams for the column currently sorted (or the category's primary stat). Ties share a rank; teams below a qualifying minimum get no rank for rate stats.
- Team / Player: Team
- Team / PlayerTeam
The NFL club. Select it to open that team's page.
- G: Games
- GGames
Completed games the team has played this season. Per-game rates divide by this number.
- Record: Win-loss record
- RecordWin-loss record
Wins, losses and ties (if any) in completed games.
- Conference / division: Conference and division
- Conference / divisionConference and division
The team's conference (AFC or NFC) and its four-team division, which drive standings and playoff seeding.
Player table columns
- RK: Rank
- RKRank
Position among qualified players for the column currently sorted (or the category's primary stat). Ties share a rank. Players below the category minimum are not ranked.
- Team / Player: Player
- Team / PlayerPlayer
The player's name. Select it to open the player's full stat page. A small nq tag marks players below the qualifying minimum.
- Team: Team
- TeamTeam
The player's current team abbreviation, linking to the team page.
- Pos: Position
- PosPosition
The player's roster position as listed by the data source (for example QB, RB, WR, LB).
- G: Games with stats
- GGames with stats
Games in the selected window in which the player recorded any weekly stat (in any category, not necessarily this one). Qualifying minimums instead use the team's games played.
- Trend: Recent-form trend
- TrendRecent-form trend
Compares the player's games in the team's last 3 completed weeks with the player's earlier games, on the category's primary stat. Both sides need at least 2 games played by the player, and the earlier baseline must clear a category noise floor; otherwise Unavailable. Up or Down means a change of at least 20 percent; anything smaller is Neutral.
Formula(Recent value - baseline value) / baseline value
- Week: Week
- WeekWeek
The NFL regular-season week of the game. Rows run newest first.
- Opponent: Opponent
- OpponentOpponent
The team the player's club faced that week. vs means a home game, @ an away game, and N a neutral site. Select it to open that week's matchup page.
- Result: Game result
- ResultGame result
W (win), L (loss) or T (tie) for the player's team, followed by its score then the opponent's score.
- Status: Game status
- StatusGame status
Shown instead of stats when the player has none that week: Injured (listed Out, Doubtful or IR on that week's report), Bye (team off), Did Not Play (otherwise), Not yet played, or Schedule unavailable.
Player Passing
Qualified: at least 14 pass attempts per team game.- CMP: Pass completions
- CMPPass completions
Forward passes thrown by the player that were caught by a teammate.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- ATT: Pass attempts
- ATTPass attempts
Forward passes thrown by the player, whether complete, incomplete or intercepted. Sacks are not attempts.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- CMP%: Completion percentage
- CMP%Completion percentage
Share of the player's pass attempts that were completed.
FormulaCMP / ATT x 100
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- YDS: Passing yards
- YDSPassing yards
Yards gained on completed passes by the player, from the line of scrimmage to where the play ended. Sack losses are not subtracted.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- AVG: Yards per pass attempt
- AVGYards per pass attempt
Average passing yards the player gained for every pass thrown.
FormulaYDS / ATT
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- YDS/G: Passing yards per game
- YDS/GPassing yards per game
Average passing yards per game for the player.
FormulaYDS / games
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- LNG: Longest completion
- LNGLongest completion
The longest single completed pass by the player, in yards.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- TD: Passing touchdowns
- TDPassing touchdowns
Touchdowns scored on completed passes thrown by the player.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- INT: Interceptions thrown
- INTInterceptions thrown
Passes by the player that were caught by the defense. Here an interception is a mistake by the passer, not a defensive play.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the lowest value.
- SACK: Times sacked
- SACKTimes sacked
Dropbacks where the player's passer was tackled behind the line before throwing.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the lowest value.
- SYL: Sack yards lost
- SYLSack yards lost
Total yards the player lost on sacks.
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the lowest value.
- RTG: Passer rating
- RTGPasser rating
The NFL's official 0 to 158.3 passer rating for the player, blending completion rate, yards per attempt, touchdown rate and interception rate.
FormulaEach of a=(CMP/ATT-0.3)x5, b=(YDS/ATT-3)x0.25, c=TD/ATTx20, d=2.375-INT/ATTx25 is capped to 0 to 2.375; rating=(a+b+c+d)/6x100
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
- EPA/DB: Expected points added per dropback
- EPA/DBExpected points added per dropback
How much each dropback (passes, sacks and scrambles) by the player changed the expected points of the drive, on average. No-plays, kneel-downs and spikes are excluded. Positive means plays improved scoring chances.
FormulaTotal EPA on dropbacks / dropbacks (excluding no-plays, kneels and spikes)
Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.
Player Rushing
Qualified: at least 6.25 rush attempts per team game.- ATT: Rushing attempts
- ATTRushing attempts
Running plays (carries) by the player.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- YDS: Rushing yards
- YDSRushing yards
Yards gained on carries by the player, net of carries that lost yardage.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- AVG: Yards per carry
- AVGYards per carry
Average yards the player gained per rushing attempt.
FormulaYDS / ATT
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- LNG: Longest rush
- LNGLongest rush
The longest single carry by the player, in yards.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- BIG: Rushes of 20+ yards
- BIGRushes of 20+ yards
Carries by the player that gained 20 or more yards.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- TD: Rushing touchdowns
- TDRushing touchdowns
Touchdowns scored on carries by the player.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- YDS/G: Rushing yards per game
- YDS/GRushing yards per game
Average rushing yards per game for the player.
FormulaYDS / games
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
- FUM: Rushing fumbles
- FUMRushing fumbles
Times the player fumbled on a carry, whether or not the ball was recovered by the offense.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the lowest value.
- LST: Rushing fumbles lost
- LSTRushing fumbles lost
Fumbles on carries by the player that the defense recovered.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the lowest value.
- FD: Rushing first downs
- FDRushing first downs
Carries by the player that earned a first down.
Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.
Player Receiving
Qualified: at least 1.875 receptions per team game.- REC: Receptions
- RECReceptions
Passes caught by the player.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- TGTS: Targets
- TGTSTargets
Passes thrown toward the player, caught or not.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- YDS: Receiving yards
- YDSReceiving yards
Yards gained on catches by the player, including yards after the catch.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- AVG: Yards per reception
- AVGYards per reception
Average yards the player gained per catch.
FormulaYDS / REC
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- TD: Receiving touchdowns
- TDReceiving touchdowns
Touchdowns scored on catches by the player.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- LNG: Longest reception
- LNGLongest reception
The longest single catch by the player, in yards.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- BIG: Receptions of 20+ yards
- BIGReceptions of 20+ yards
Catches by the player that gained 20 or more yards.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- YDS/G: Receiving yards per game
- YDS/GReceiving yards per game
Average receiving yards per game for the player.
FormulaYDS / games
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- FUM: Receiving fumbles
- FUMReceiving fumbles
Times the player fumbled after a catch, whether or not the offense recovered.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the lowest value.
- LST: Receiving fumbles lost
- LSTReceiving fumbles lost
Fumbles after catches by the player that the defense recovered.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the lowest value.
- YAC: Yards after catch
- YACYards after catch
Receiving yards the player gained after securing the ball, beyond where it was caught.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
- FD: Receiving first downs
- FDReceiving first downs
Catches by the player that earned a first down.
Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.
Player Defense
Qualified: no minimum for this category.- SOLO: Solo tackles
- SOLOSolo tackles
Tackles the player made without help from a teammate.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- Tackles with assist: Tackles with assist
- Tackles with assistTackles with assist
The separate nflverse tackles-with-assist component credited to the player. Add solo tackles, this component and tackle assists to obtain total tackles.
FormulaTOT = SOLO + WITH-ASSIST + AST
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- Tackle assists: Tackle assists
- Tackle assistsTackle assists
Tackle-assist credits recorded for the player; separate from nflverse's tackles-with-assist component.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- TOT: Total tackles
- TOTTotal tackles
All tackles credited to the player, combining solo tackles, tackle assists and tackles credited with an assist in the nflverse source.
FormulaSOLO + AST + nflverse tackles-with-assist
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- SACK: Sacks made
- SACKSacks made
Times the player tackled the opposing passer behind the line. Half sacks count when shared. This is a defensive gain, unlike passing SACK.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- SACK-YDS: Sack yards
- SACK-YDSSack yards
Yards the opposing offense lost on sacks by the player.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- TFL: Tackles for loss
- TFLTackles for loss
Tackles by the player that ended a play behind the line of scrimmage.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- PD: Passes defended
- PDPasses defended
Passes the player deflected or broke up, including interceptions where recorded by the source.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- INT: Interceptions made
- INTInterceptions made
Opposing passes caught by the player. Here an interception is a defensive takeaway, not a passer mistake.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- INT-YDS: Interception return yards
- INT-YDSInterception return yards
Yards the player gained returning interceptions.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- INT-LNG: Longest interception return
- INT-LNGLongest interception return
The longest single interception return by the player, in yards.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- INT-TD: Interception return touchdowns
- INT-TDInterception return touchdowns
Interceptions the player returned for a touchdown.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- FF: Forced fumbles
- FFForced fumbles
Times the player knocked the ball loose from a ball carrier.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- FR: Fumble recoveries
- FRFumble recoveries
Loose balls recovered by the player.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- FTD: Fumble return touchdowns
- FTDFumble return touchdowns
Recovered fumbles the player returned for a touchdown.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
Player Scoring
Qualified: no minimum for this category.- RUSH: Rushing touchdowns
- RUSHRushing touchdowns
Touchdowns the player scored on running plays.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- REC: Receiving touchdowns
- RECReceiving touchdowns
Touchdowns the player scored on catches.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- RET: Return touchdowns
- RETReturn touchdowns
Touchdowns the player scored on kick, punt, interception or fumble returns.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- TD: Total touchdowns
- TDTotal touchdowns
Every touchdown scored by the player.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- FG: Field goals made
- FGField goals made
Successful field goals credited to the player, worth 3 points each.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- XP: Extra points made
- XPExtra points made
Successful one-point kicks after touchdowns credited to the player.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- 2PT: Two-point conversions
- 2PTTwo-point conversions
Successful two-point tries after touchdowns credited to the player.
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- PTS: Total points
- PTSTotal points
All points scored by the player.
Formula6 x TD + 3 x FG + XP + 2 x 2PT (+ 2 per safety for teams)
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
- PTS/G: Points per game
- PTS/GPoints per game
Average points scored per game by the player.
FormulaPTS / games
No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.
Player Returning
Qualified: at least 1 return (kickoff plus punt returns) per team game.- KR-ATT: Kickoff returns
- KR-ATTKickoff returns
Kickoffs the player returned.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- KR-YDS: Kickoff return yards
- KR-YDSKickoff return yards
Yards gained by the player on kickoff returns.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- KR-AVG: Yards per kickoff return
- KR-AVGYards per kickoff return
Average yards the player gained per kickoff return.
FormulaKR-YDS / KR-ATT
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- KR-LNG: Longest kickoff return
- KR-LNGLongest kickoff return
The longest kickoff return by the player, in yards.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- KR-TD: Kickoff return touchdowns
- KR-TDKickoff return touchdowns
Kickoffs the player returned for a touchdown.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- PR-ATT: Punt returns
- PR-ATTPunt returns
Punts the player returned (fair catches are not returns).
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- PR-YDS: Punt return yards
- PR-YDSPunt return yards
Yards gained by the player on punt returns.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- PR-AVG: Yards per punt return
- PR-AVGYards per punt return
Average yards the player gained per punt return.
FormulaPR-YDS / PR-ATT
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- PR-LNG: Longest punt return
- PR-LNGLongest punt return
The longest punt return by the player, in yards.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- PR-TD: Punt return touchdowns
- PR-TDPunt return touchdowns
Punts the player returned for a touchdown.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
- FC: Fair catches
- FCFair catches
Punts the player caught after signalling a fair catch, ending the play with no return.
Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.
Player Kicking
Qualified: at least 1 field-goal attempt per team game.- FGM: Field goals made
- FGMField goals made
Successful field goals by the player.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- FGA: Field goals attempted
- FGAField goals attempted
Field goal tries by the player, made, missed or blocked.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- FG%: Field goal percentage
- FG%Field goal percentage
Share of the player's field goal attempts that were good.
FormulaFGM / FGA x 100
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- 0-39-M: Field goals made, 0-39 yards
- 0-39-MField goals made, 0-39 yards
Good field goals by the player from 39 yards or shorter.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- 0-39-A: Field goals attempted, 0-39 yards
- 0-39-AField goals attempted, 0-39 yards
Field goal tries by the player from 39 yards or shorter.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- 40-49-M: Field goals made, 40-49 yards
- 40-49-MField goals made, 40-49 yards
Good field goals by the player from 40 to 49 yards.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- 40-49-A: Field goals attempted, 40-49 yards
- 40-49-AField goals attempted, 40-49 yards
Field goal tries by the player from 40 to 49 yards.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- 50+-M: Field goals made, 50+ yards
- 50+-MField goals made, 50+ yards
Good field goals by the player from 50 yards or longer.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- 50+-A: Field goals attempted, 50+ yards
- 50+-AField goals attempted, 50+ yards
Field goal tries by the player from 50 yards or longer.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- LNG: Longest field goal
- LNGLongest field goal
The longest successful field goal by the player, in yards.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- XPM: Extra points made
- XPMExtra points made
Successful one-point kicks by the player.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- XPA: Extra points attempted
- XPAExtra points attempted
One-point kick tries by the player.
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- XP%: Extra point percentage
- XP%Extra point percentage
Share of the player's extra point tries that were good.
FormulaXPM / XPA x 100
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- PTS: Kicking points
- PTSKicking points
Points the player produced by kicking.
Formula3 x FGM + XPM
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
- PTS/G: Kicking points per game
- PTS/GKicking points per game
Average points the player produced from field goals and extra points per game.
Formula(3 x FGM + XPM) / G
Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.
Player Punting
Qualified: at least 2 punts per team game.- PUNTS: Punts
- PUNTSPunts
Punts by the player, including blocked punts.
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- YDS: Gross punting yards
- YDSGross punting yards
Total distance of the player's punts from the line of scrimmage, before returns.
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- AVG: Gross punting average
- AVGGross punting average
Average gross distance per punt by the player.
FormulaYDS / PUNTS
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- NET: Net punting average
- NETNet punting average
Average yards the player actually flipped the field per punt, after returns and touchback penalties.
Formula(Gross yards - return yards - 20 x touchbacks) / PUNTS
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- LNG: Longest punt
- LNGLongest punt
The longest single punt by the player, in yards.
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- IN20: Punts inside the 20
- IN20Punts inside the 20
Punts by the player that ended inside the opponent's 20-yard line.
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- TB: Punt touchbacks
- TBPunt touchbacks
Punts by the player that reached the end zone, moving the ball out to the 20.
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
- BLOCKED: Punts blocked
- BLOCKEDPunts blocked
Punts by the player that the opponent blocked.
Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.
Team Passing
Offense- CMP: Pass completions
- CMPPass completions
Forward passes thrown by the team that were caught by a teammate.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- ATT: Pass attempts
- ATTPass attempts
Forward passes thrown by the team, whether complete, incomplete or intercepted. Sacks are not attempts.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- CMP%: Completion percentage
- CMP%Completion percentage
Share of the team's pass attempts that were completed.
FormulaCMP / ATT x 100
Ranked only for teams averaging at least 14 pass attempts per game. Rank 1 is the highest value.
- YDS: Passing yards
- YDSPassing yards
Yards gained on completed passes by the team, from the line of scrimmage to where the play ended. Sack losses are not subtracted.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Yards per pass attempt
- AVGYards per pass attempt
Average passing yards the team gained for every pass thrown.
FormulaYDS / ATT
Ranked only for teams averaging at least 14 pass attempts per game. Rank 1 is the highest value.
- YDS/G: Passing yards per game
- YDS/GPassing yards per game
Average passing yards per game for the team.
FormulaYDS / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- LNG: Longest completion
- LNGLongest completion
The longest single completed pass by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TD: Passing touchdowns
- TDPassing touchdowns
Touchdowns scored on completed passes thrown by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- INT: Interceptions thrown
- INTInterceptions thrown
Passes by the team that were caught by the defense. Here an interception is a mistake by the passer, not a defensive play.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- SACK: Times sacked
- SACKTimes sacked
Dropbacks where the team's passer was tackled behind the line before throwing.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- SYL: Sack yards lost
- SYLSack yards lost
Total yards the team lost on sacks.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- RTG: Passer rating
- RTGPasser rating
The NFL's official 0 to 158.3 passer rating for the team, blending completion rate, yards per attempt, touchdown rate and interception rate.
FormulaEach of a=(CMP/ATT-0.3)x5, b=(YDS/ATT-3)x0.25, c=TD/ATTx20, d=2.375-INT/ATTx25 is capped to 0 to 2.375; rating=(a+b+c+d)/6x100
Ranked only for teams averaging at least 14 pass attempts per game. Rank 1 is the highest value.
- EPA/DB: Expected points added per dropback
- EPA/DBExpected points added per dropback
How much each dropback (passes, sacks and scrambles) by the team changed the expected points of the drive, on average. No-plays, kneel-downs and spikes are excluded. Positive means plays improved scoring chances.
FormulaTotal EPA on dropbacks / dropbacks (excluding no-plays, kneels and spikes)
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Rushing
Offense- ATT: Rushing attempts
- ATTRushing attempts
Running plays (carries) by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS: Rushing yards
- YDSRushing yards
Yards gained on carries by the team, net of carries that lost yardage.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Yards per carry
- AVGYards per carry
Average yards the team gained per rushing attempt.
FormulaYDS / ATT
Ranked only for teams averaging at least 6.25 rush attempts per game. Rank 1 is the highest value.
- LNG: Longest rush
- LNGLongest rush
The longest single carry by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- BIG: Rushes of 20+ yards
- BIGRushes of 20+ yards
Carries by the team that gained 20 or more yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TD: Rushing touchdowns
- TDRushing touchdowns
Touchdowns scored on carries by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS/G: Rushing yards per game
- YDS/GRushing yards per game
Average rushing yards per game for the team.
FormulaYDS / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FUM: Rushing fumbles
- FUMRushing fumbles
Times the team fumbled on a carry, whether or not the ball was recovered by the offense.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- LST: Rushing fumbles lost
- LSTRushing fumbles lost
Fumbles on carries by the team that the defense recovered.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- FD: Rushing first downs
- FDRushing first downs
Carries by the team that earned a first down.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Receiving
Offense- REC: Receptions
- RECReceptions
Passes caught by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TGTS: Targets
- TGTSTargets
Passes thrown toward the team, caught or not.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS: Receiving yards
- YDSReceiving yards
Yards gained on catches by the team, including yards after the catch.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Yards per reception
- AVGYards per reception
Average yards the team gained per catch.
FormulaYDS / REC
Ranked only for teams averaging at least 1.875 receptions per game. Rank 1 is the highest value.
- TD: Receiving touchdowns
- TDReceiving touchdowns
Touchdowns scored on catches by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- LNG: Longest reception
- LNGLongest reception
The longest single catch by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- BIG: Receptions of 20+ yards
- BIGReceptions of 20+ yards
Catches by the team that gained 20 or more yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS/G: Receiving yards per game
- YDS/GReceiving yards per game
Average receiving yards per game for the team.
FormulaYDS / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FUM: Receiving fumbles
- FUMReceiving fumbles
Times the team fumbled after a catch, whether or not the offense recovered.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- LST: Receiving fumbles lost
- LSTReceiving fumbles lost
Fumbles after catches by the team that the defense recovered.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- YAC: Yards after catch
- YACYards after catch
Receiving yards the team gained after securing the ball, beyond where it was caught.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FD: Receiving first downs
- FDReceiving first downs
Catches by the team that earned a first down.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Defense
Defense- SOLO: Solo tackles
- SOLOSolo tackles
Tackles the team made without help from a teammate.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Tackles with assist: Tackles with assist
- Tackles with assistTackles with assist
The separate nflverse tackles-with-assist component credited to the team. Add solo tackles, this component and tackle assists to obtain total tackles.
FormulaTOT = SOLO + WITH-ASSIST + AST
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Tackle assists: Tackle assists
- Tackle assistsTackle assists
Tackle-assist credits recorded for the team; separate from nflverse's tackles-with-assist component.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TOT: Total tackles
- TOTTotal tackles
All tackles credited to the team, combining solo tackles, tackle assists and tackles credited with an assist in the nflverse source.
FormulaSOLO + AST + nflverse tackles-with-assist
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- SACK: Sacks made
- SACKSacks made
Times the team tackled the opposing passer behind the line. Half sacks count when shared. This is a defensive gain, unlike passing SACK.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- SACK-YDS: Sack yards
- SACK-YDSSack yards
Yards the opposing offense lost on sacks by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TFL: Tackles for loss
- TFLTackles for loss
Tackles by the team that ended a play behind the line of scrimmage.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PD: Passes defended
- PDPasses defended
Passes the team deflected or broke up, including interceptions where recorded by the source.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- INT: Interceptions made
- INTInterceptions made
Opposing passes caught by the team. Here an interception is a defensive takeaway, not a passer mistake.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- INT-YDS: Interception return yards
- INT-YDSInterception return yards
Yards the team gained returning interceptions.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- INT-LNG: Longest interception return
- INT-LNGLongest interception return
The longest single interception return by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- INT-TD: Interception return touchdowns
- INT-TDInterception return touchdowns
Interceptions the team returned for a touchdown.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FF: Forced fumbles
- FFForced fumbles
Times the team knocked the ball loose from a ball carrier.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FR: Fumble recoveries
- FRFumble recoveries
Loose balls recovered by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FTD: Fumble return touchdowns
- FTDFumble return touchdowns
Recovered fumbles the team returned for a touchdown.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Scoring
Offense- RUSH: Rushing touchdowns
- RUSHRushing touchdowns
Touchdowns the team scored on running plays.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- REC: Receiving touchdowns
- RECReceiving touchdowns
Touchdowns the team scored on catches.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- RET: Return touchdowns
- RETReturn touchdowns
Touchdowns the team scored on kick, punt, interception or fumble returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TD: Total touchdowns
- TDTotal touchdowns
Every touchdown scored by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FG: Field goals made
- FGField goals made
Successful field goals credited to the team, worth 3 points each.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XP: Extra points made
- XPExtra points made
Successful one-point kicks after touchdowns credited to the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 2PT: Two-point conversions
- 2PTTwo-point conversions
Successful two-point tries after touchdowns credited to the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS: Total points
- PTSTotal points
All points scored by the team.
Formula6 x TD + 3 x FG + XP + 2 x 2PT (+ 2 per safety for teams)
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS/G: Points per game
- PTS/GPoints per game
Average points scored per game by the team.
FormulaPTS / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Returning
Special Teams- KR-ATT: Kickoff returns
- KR-ATTKickoff returns
Kickoffs the team returned.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- KR-YDS: Kickoff return yards
- KR-YDSKickoff return yards
Yards gained by the team on kickoff returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- KR-AVG: Yards per kickoff return
- KR-AVGYards per kickoff return
Average yards the team gained per kickoff return.
FormulaKR-YDS / KR-ATT
Ranked only for teams averaging at least 1 kickoff returns per game. Rank 1 is the highest value.
- KR-LNG: Longest kickoff return
- KR-LNGLongest kickoff return
The longest kickoff return by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- KR-TD: Kickoff return touchdowns
- KR-TDKickoff return touchdowns
Kickoffs the team returned for a touchdown.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-ATT: Punt returns
- PR-ATTPunt returns
Punts the team returned (fair catches are not returns).
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-YDS: Punt return yards
- PR-YDSPunt return yards
Yards gained by the team on punt returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-AVG: Yards per punt return
- PR-AVGYards per punt return
Average yards the team gained per punt return.
FormulaPR-YDS / PR-ATT
Ranked only for teams averaging at least 1 punt returns per game. Rank 1 is the highest value.
- PR-LNG: Longest punt return
- PR-LNGLongest punt return
The longest punt return by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-TD: Punt return touchdowns
- PR-TDPunt return touchdowns
Punts the team returned for a touchdown.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FC: Fair catches
- FCFair catches
Punts the team caught after signalling a fair catch, ending the play with no return.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Kicking
Special Teams- FGM: Field goals made
- FGMField goals made
Successful field goals by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FGA: Field goals attempted
- FGAField goals attempted
Field goal tries by the team, made, missed or blocked.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FG%: Field goal percentage
- FG%Field goal percentage
Share of the team's field goal attempts that were good.
FormulaFGM / FGA x 100
Ranked only for teams averaging at least 1 field-goal attempts per game. Rank 1 is the highest value.
- 0-39-M: Field goals made, 0-39 yards
- 0-39-MField goals made, 0-39 yards
Good field goals by the team from 39 yards or shorter.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 0-39-A: Field goals attempted, 0-39 yards
- 0-39-AField goals attempted, 0-39 yards
Field goal tries by the team from 39 yards or shorter.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 40-49-M: Field goals made, 40-49 yards
- 40-49-MField goals made, 40-49 yards
Good field goals by the team from 40 to 49 yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 40-49-A: Field goals attempted, 40-49 yards
- 40-49-AField goals attempted, 40-49 yards
Field goal tries by the team from 40 to 49 yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 50+-M: Field goals made, 50+ yards
- 50+-MField goals made, 50+ yards
Good field goals by the team from 50 yards or longer.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 50+-A: Field goals attempted, 50+ yards
- 50+-AField goals attempted, 50+ yards
Field goal tries by the team from 50 yards or longer.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- LNG: Longest field goal
- LNGLongest field goal
The longest successful field goal by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XPM: Extra points made
- XPMExtra points made
Successful one-point kicks by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XPA: Extra points attempted
- XPAExtra points attempted
One-point kick tries by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XP%: Extra point percentage
- XP%Extra point percentage
Share of the team's extra point tries that were good.
FormulaXPM / XPA x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS: Kicking points
- PTSKicking points
Points the team produced by kicking.
Formula3 x FGM + XPM
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS/G: Kicking points per game
- PTS/GKicking points per game
Average points the team produced from field goals and extra points per game.
Formula(3 x FGM + XPM) / G
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Punting
Special Teams- PUNTS: Punts
- PUNTSPunts
Punts by the team, including blocked punts.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS: Gross punting yards
- YDSGross punting yards
Total distance of the team's punts from the line of scrimmage, before returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Gross punting average
- AVGGross punting average
Average gross distance per punt by the team.
FormulaYDS / PUNTS
Ranked only for teams averaging at least 2 punts per game. Rank 1 is the highest value.
- NET: Net punting average
- NETNet punting average
Average yards the team actually flipped the field per punt, after returns and touchback penalties.
Formula(Gross yards - return yards - 20 x touchbacks) / PUNTS
Ranked only for teams averaging at least 2 punts per game. Rank 1 is the highest value.
- LNG: Longest punt
- LNGLongest punt
The longest single punt by the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- IN20: Punts inside the 20
- IN20Punts inside the 20
Punts by the team that ended inside the opponent's 20-yard line.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TB: Punt touchbacks
- TBPunt touchbacks
Punts by the team that reached the end zone, moving the ball out to the 20.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- BLOCKED: Punts blocked
- BLOCKEDPunts blocked
Punts by the team that the opponent blocked.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Scoring offense
Offense- Points / game: Points scored per game
- Points / gamePoints scored per game
Average points the team scored per game.
FormulaPoints scored / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Total offense
Offense- Yards / game: Total offense per game
- Yards / gameTotal offense per game
Average combined passing and rushing yards the team gained per game.
Formula(Passing yards + rushing yards) / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Total defense
Defense- Yards allowed / game: Total yards allowed per game
- Yards allowed / gameTotal yards allowed per game
Average combined passing and rushing yards opponents gained against the team per game.
FormulaOpponent (passing + rushing yards) / games
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Scoring defense
Defense- Points allowed / game: Points allowed per game
- Points allowed / gamePoints allowed per game
Average points opponents scored against the team per game.
FormulaPoints allowed / games
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Third-down conversion
Efficiency- 3rd down %: Third-down conversion rate
- 3rd down %Third-down conversion rate
Share of the team's third-down plays that earned a first down or touchdown.
FormulaThird-down conversions / third-down attempts x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Red-zone touchdowns
Efficiency- Red-zone TD %: Red-zone touchdown rate
- Red-zone TD %Red-zone touchdown rate
Share of the team's trips inside the opponent's 20-yard line that ended in a touchdown.
FormulaRed-zone touchdowns / red-zone trips x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Turnover margin
Turnovers & Discipline- Turnovers / game: Turnover margin per game
- Turnovers / gameTurnover margin per game
The source team profile's turnover margin per game: takeaways minus giveaways. Positive means the team gains more turnovers than it gives away. The column is labelled Turnovers / game, but the value is a margin, taken directly from the source profile.
Formula(Takeaways - giveaways) / games, as published by the source profile
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Takeaways: Takeaways
- TakeawaysTakeaways
Opponent possessions recovered by the defense through interceptions or defensive fumble recoveries.
FormulaDefensive interceptions + defensive fumble recoveries
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Penalties: Penalties
- PenaltiesPenalties
Accepted penalties committed by the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Penalty yards: Penalty yards
- Penalty yardsPenalty yards
Yards the team was marched back on accepted penalties.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Opponent win percentage (SOS)
Schedule- Opponent win %: Opponent win percentage
- Opponent win %Opponent win percentage
Combined win percentage of completed-game opponents; this is the schedule proxy labeled SOS on NFL matchup cards, not a proprietary strength-of-schedule model.
FormulaOpponent wins / (opponent wins + opponent losses) x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Tackles for loss allowed
Offense- TFL allowed: Tackles for loss allowed
- TFL allowedTackles for loss allowed
Defensive view: the same stat produced by opposing offenses. Tackles by opponents against the team that ended a play behind the line of scrimmage.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Pace and possession
Efficiency- Plays / game: Plays per game
- Plays / gamePlays per game
Average offensive plays per completed game in the saved matchup profile.
FormulaOffensive plays / completed games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Time of possession: Time of possession
- Time of possessionTime of possession
Average possession time per game, in the units supplied by the matchup profile.
FormulaSeason possession time / completed games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Expected points
Efficiency- Offensive EPA / play: Offensive EPA per play
- Offensive EPA / playOffensive EPA per play
Average expected points added by the offense per eligible play in the saved matchup profile.
FormulaOffensive expected points added / eligible offensive plays
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Defensive EPA allowed / play: Defensive EPA allowed per play
- Defensive EPA allowed / playDefensive EPA allowed per play
Average expected points the defense allowed opposing offenses per eligible play; lower is better.
FormulaOpponent expected points added / eligible opponent plays
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Success rate
Efficiency- Offensive success %: Offensive success rate
- Offensive success %Offensive success rate
Percentage of eligible offensive plays with positive expected points added in the saved profile.
FormulaPositive-EPA offensive plays / eligible offensive plays x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- Defensive success allowed %: Defensive success rate allowed
- Defensive success allowed %Defensive success rate allowed
Percentage of opponents' eligible offensive plays with positive expected points added; lower is better.
FormulaOpponent positive-EPA plays / eligible opponent plays x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Red-zone scoring
Efficiency- Red-zone scoring: Red-zone scoring percentage
- Red-zone scoringRed-zone scoring percentage
Share of offensive possessions inside the opponent's 20-yard line ending in a touchdown or field goal.
FormulaRed-zone scoring possessions / red-zone possessions x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Red-zone scoring allowed
Defense- Red-zone scoring allowed: Red-zone scoring percentage allowed
- Red-zone scoring allowedRed-zone scoring percentage allowed
Share of opponents' red-zone possessions ending in a touchdown or field goal.
FormulaOpponent red-zone scoring possessions / opponent red-zone possessions x 100
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Explosive plays
Efficiency- Explosive plays: Explosive plays per game
- Explosive playsExplosive plays per game
Combined rushing and passing plays gaining at least 20 yards per completed game.
Formula20+ yard rushing and passing plays / G
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Explosive plays allowed
Defense- Explosive plays allowed: Explosive plays allowed per game
- Explosive plays allowedExplosive plays allowed per game
Opponents' combined rushing and passing plays gaining at least 20 yards per completed game.
FormulaOpponent 20+ yard rushing and passing plays / G
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Sacks made per game
Efficiency- Sacks made per game: Sacks made per game
- Sacks made per gameSacks made per game
Average times the defense sacked an opposing passer per completed game.
FormulaDefensive sacks / G
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Sacks allowed per game
Defense- Sacks allowed per game: Sacks allowed per game
- Sacks allowed per gameSacks allowed per game
Average sacks the offense allowed per completed game.
FormulaSacks allowed / G
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Rushing efficiency
Efficiency- Rushing efficiency: Yards per carry
- Rushing efficiencyYards per carry
The matchup profile's average team rushing yards per rushing attempt.
FormulaRushing yards / rushing attempts
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Net passing efficiency
Efficiency- Net passing efficiency: Net yards per pass attempt
- Net passing efficiencyNet yards per pass attempt
The matchup profile's net passing efficiency, including sack losses and sack dropbacks. Different from a quarterback's gross passing AVG.
Formula(Passing yards - sack yards lost) / (pass attempts + sacks allowed)
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Third-down defense
Defense- Allowed %: Third-down conversions allowed
- Allowed %Third-down conversions allowed
Share of opponents' third-down plays against the team that were converted.
FormulaOpponent conversions / opponent third-down attempts x 100
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Red-zone TD defense
Defense- Allowed %: Red-zone touchdowns allowed
- Allowed %Red-zone touchdowns allowed
Share of opponents' red-zone trips against the team that ended in a touchdown.
FormulaOpponent red-zone touchdowns / opponent red-zone trips x 100
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Passing allowed
Defense- CMP: Pass completions allowed
- CMPPass completions allowed
Defensive view: the same stat produced by opposing offenses. Forward passes thrown by opponents against the team that were caught by a teammate.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- ATT: Pass attempts allowed
- ATTPass attempts allowed
Defensive view: the same stat produced by opposing offenses. Forward passes thrown by opponents against the team, whether complete, incomplete or intercepted. Sacks are not attempts.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- CMP%: Completion percentage allowed
- CMP%Completion percentage allowed
Defensive view: the same stat produced by opposing offenses. Share of opponents against the team's pass attempts that were completed.
FormulaCMP / ATT x 100
Ranked only for teams averaging at least 14 opponent pass attempts per game. Rank 1 is the highest value.
- YDS: Passing yards allowed
- YDSPassing yards allowed
Defensive view: the same stat produced by opposing offenses. Yards gained on completed passes by opponents against the team, from the line of scrimmage to where the play ended. Sack losses are not subtracted.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Yards per pass attempt allowed
- AVGYards per pass attempt allowed
Defensive view: the same stat produced by opposing offenses. Average passing yards opponents against the team gained for every pass thrown.
FormulaYDS / ATT
Ranked only for teams averaging at least 14 opponent pass attempts per game. Rank 1 is the highest value.
- YDS/G: Passing yards per game allowed
- YDS/GPassing yards per game allowed
Defensive view: the same stat produced by opposing offenses. Average passing yards per game for opponents against the team.
FormulaYDS / games
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- LNG: Longest completion allowed
- LNGLongest completion allowed
Defensive view: the same stat produced by opposing offenses. The longest single completed pass by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TD: Passing touchdowns allowed
- TDPassing touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Touchdowns scored on completed passes thrown by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- INT: Interceptions thrown allowed
- INTInterceptions thrown allowed
Defensive view: the same stat produced by opposing offenses. Passes by opponents against the team that were caught by the defense. Here an interception is a mistake by the passer, not a defensive play.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- SACK: Times sacked allowed
- SACKTimes sacked allowed
Defensive view: the same stat produced by opposing offenses. Dropbacks where opponents against the team's passer was tackled behind the line before throwing.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- SYL: Sack yards lost allowed
- SYLSack yards lost allowed
Defensive view: the same stat produced by opposing offenses. Total yards opponents against the team lost on sacks.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- RTG: Passer rating allowed
- RTGPasser rating allowed
Defensive view: the same stat produced by opposing offenses. The NFL's official 0 to 158.3 passer rating for opponents against the team, blending completion rate, yards per attempt, touchdown rate and interception rate.
FormulaEach of a=(CMP/ATT-0.3)x5, b=(YDS/ATT-3)x0.25, c=TD/ATTx20, d=2.375-INT/ATTx25 is capped to 0 to 2.375; rating=(a+b+c+d)/6x100
Ranked only for teams averaging at least 14 opponent pass attempts per game. Rank 1 is the highest value.
- EPA/DB: Expected points added per dropback allowed
- EPA/DBExpected points added per dropback allowed
Defensive view: the same stat produced by opposing offenses. How much each dropback (passes, sacks and scrambles) by opponents against the team changed the expected points of the drive, on average. No-plays, kneel-downs and spikes are excluded. Positive means plays improved scoring chances.
FormulaTotal EPA on dropbacks / dropbacks (excluding no-plays, kneels and spikes)
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Rushing allowed
Defense- ATT: Rushing attempts allowed
- ATTRushing attempts allowed
Defensive view: the same stat produced by opposing offenses. Running plays (carries) by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS: Rushing yards allowed
- YDSRushing yards allowed
Defensive view: the same stat produced by opposing offenses. Yards gained on carries by opponents against the team, net of carries that lost yardage.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Yards per carry allowed
- AVGYards per carry allowed
Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per rushing attempt.
FormulaYDS / ATT
Ranked only for teams averaging at least 6.25 opponent rush attempts per game. Rank 1 is the highest value.
- LNG: Longest rush allowed
- LNGLongest rush allowed
Defensive view: the same stat produced by opposing offenses. The longest single carry by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- BIG: Rushes of 20+ yards allowed
- BIGRushes of 20+ yards allowed
Defensive view: the same stat produced by opposing offenses. Carries by opponents against the team that gained 20 or more yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TD: Rushing touchdowns allowed
- TDRushing touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Touchdowns scored on carries by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS/G: Rushing yards per game allowed
- YDS/GRushing yards per game allowed
Defensive view: the same stat produced by opposing offenses. Average rushing yards per game for opponents against the team.
FormulaYDS / games
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- FUM: Rushing fumbles allowed
- FUMRushing fumbles allowed
Defensive view: the same stat produced by opposing offenses. Times opponents against the team fumbled on a carry, whether or not the ball was recovered by the offense.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- LST: Rushing fumbles lost allowed
- LSTRushing fumbles lost allowed
Defensive view: the same stat produced by opposing offenses. Fumbles on carries by opponents against the team that the defense recovered.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- FD: Rushing first downs allowed
- FDRushing first downs allowed
Defensive view: the same stat produced by opposing offenses. Carries by opponents against the team that earned a first down.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Receiving allowed
Defense- REC: Receptions allowed
- RECReceptions allowed
Defensive view: the same stat produced by opposing offenses. Passes caught by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TGTS: Targets allowed
- TGTSTargets allowed
Defensive view: the same stat produced by opposing offenses. Passes thrown toward opponents against the team, caught or not.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS: Receiving yards allowed
- YDSReceiving yards allowed
Defensive view: the same stat produced by opposing offenses. Yards gained on catches by opponents against the team, including yards after the catch.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- AVG: Yards per reception allowed
- AVGYards per reception allowed
Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per catch.
FormulaYDS / REC
Ranked only for teams averaging at least 1.875 opponent receptions per game. Rank 1 is the highest value.
- TD: Receiving touchdowns allowed
- TDReceiving touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Touchdowns scored on catches by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- LNG: Longest reception allowed
- LNGLongest reception allowed
Defensive view: the same stat produced by opposing offenses. The longest single catch by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- BIG: Receptions of 20+ yards allowed
- BIGReceptions of 20+ yards allowed
Defensive view: the same stat produced by opposing offenses. Catches by opponents against the team that gained 20 or more yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS/G: Receiving yards per game allowed
- YDS/GReceiving yards per game allowed
Defensive view: the same stat produced by opposing offenses. Average receiving yards per game for opponents against the team.
FormulaYDS / games
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FUM: Receiving fumbles allowed
- FUMReceiving fumbles allowed
Defensive view: the same stat produced by opposing offenses. Times opponents against the team fumbled after a catch, whether or not the offense recovered.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- LST: Receiving fumbles lost allowed
- LSTReceiving fumbles lost allowed
Defensive view: the same stat produced by opposing offenses. Fumbles after catches by opponents against the team that the defense recovered.
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
- YAC: Yards after catch allowed
- YACYards after catch allowed
Defensive view: the same stat produced by opposing offenses. Receiving yards opponents against the team gained after securing the ball, beyond where it was caught.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FD: Receiving first downs allowed
- FDReceiving first downs allowed
Defensive view: the same stat produced by opposing offenses. Catches by opponents against the team that earned a first down.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Scoring allowed
Defense- RUSH: Rushing touchdowns allowed
- RUSHRushing touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Touchdowns opponents against the team scored on running plays.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- REC: Receiving touchdowns allowed
- RECReceiving touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Touchdowns opponents against the team scored on catches.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- RET: Return touchdowns allowed
- RETReturn touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Touchdowns opponents against the team scored on kick, punt, interception or fumble returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TD: Total touchdowns allowed
- TDTotal touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Every touchdown scored by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FG: Field goals made allowed
- FGField goals made allowed
Defensive view: the same stat produced by opposing offenses. Successful field goals credited to opponents against the team, worth 3 points each.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XP: Extra points made allowed
- XPExtra points made allowed
Defensive view: the same stat produced by opposing offenses. Successful one-point kicks after touchdowns credited to opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 2PT: Two-point conversions allowed
- 2PTTwo-point conversions allowed
Defensive view: the same stat produced by opposing offenses. Successful two-point tries after touchdowns credited to opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS: Total points allowed
- PTSTotal points allowed
Defensive view: the same stat produced by opposing offenses. All points scored by opponents against the team.
Formula6 x TD + 3 x FG + XP + 2 x 2PT (+ 2 per safety for teams)
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS/G: Points per game allowed
- PTS/GPoints per game allowed
Defensive view: the same stat produced by opposing offenses. Average points scored per game by opponents against the team.
FormulaPTS / games
No minimum: every team with a value is ranked. Rank 1 is the lowest value.
Team Returning allowed
Defense- KR-ATT: Kickoff returns allowed
- KR-ATTKickoff returns allowed
Defensive view: the same stat produced by opposing offenses. Kickoffs opponents against the team returned.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- KR-YDS: Kickoff return yards allowed
- KR-YDSKickoff return yards allowed
Defensive view: the same stat produced by opposing offenses. Yards gained by opponents against the team on kickoff returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- KR-AVG: Yards per kickoff return allowed
- KR-AVGYards per kickoff return allowed
Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per kickoff return.
FormulaKR-YDS / KR-ATT
Ranked only for teams averaging at least 1 opponent kickoff returns per game. Rank 1 is the lowest value.
- KR-LNG: Longest kickoff return allowed
- KR-LNGLongest kickoff return allowed
Defensive view: the same stat produced by opposing offenses. The longest kickoff return by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- KR-TD: Kickoff return touchdowns allowed
- KR-TDKickoff return touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Kickoffs opponents against the team returned for a touchdown.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-ATT: Punt returns allowed
- PR-ATTPunt returns allowed
Defensive view: the same stat produced by opposing offenses. Punts opponents against the team returned (fair catches are not returns).
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-YDS: Punt return yards allowed
- PR-YDSPunt return yards allowed
Defensive view: the same stat produced by opposing offenses. Yards gained by opponents against the team on punt returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-AVG: Yards per punt return allowed
- PR-AVGYards per punt return allowed
Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per punt return.
FormulaPR-YDS / PR-ATT
Ranked only for teams averaging at least 1 opponent punt returns per game. Rank 1 is the highest value.
- PR-LNG: Longest punt return allowed
- PR-LNGLongest punt return allowed
Defensive view: the same stat produced by opposing offenses. The longest punt return by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PR-TD: Punt return touchdowns allowed
- PR-TDPunt return touchdowns allowed
Defensive view: the same stat produced by opposing offenses. Punts opponents against the team returned for a touchdown.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FC: Fair catches allowed
- FCFair catches allowed
Defensive view: the same stat produced by opposing offenses. Punts opponents against the team caught after signalling a fair catch, ending the play with no return.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Kicking allowed
Defense- FGM: Field goals made allowed
- FGMField goals made allowed
Defensive view: the same stat produced by opposing offenses. Successful field goals by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FGA: Field goals attempted allowed
- FGAField goals attempted allowed
Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team, made, missed or blocked.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- FG%: Field goal percentage allowed
- FG%Field goal percentage allowed
Defensive view: the same stat produced by opposing offenses. Share of opponents against the team's field goal attempts that were good.
FormulaFGM / FGA x 100
Ranked only for teams averaging at least 1 opponent field-goal attempts per game. Rank 1 is the lowest value.
- 0-39-M: Field goals made, 0-39 yards allowed
- 0-39-MField goals made, 0-39 yards allowed
Defensive view: the same stat produced by opposing offenses. Good field goals by opponents against the team from 39 yards or shorter.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 0-39-A: Field goals attempted, 0-39 yards allowed
- 0-39-AField goals attempted, 0-39 yards allowed
Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team from 39 yards or shorter.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 40-49-M: Field goals made, 40-49 yards allowed
- 40-49-MField goals made, 40-49 yards allowed
Defensive view: the same stat produced by opposing offenses. Good field goals by opponents against the team from 40 to 49 yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 40-49-A: Field goals attempted, 40-49 yards allowed
- 40-49-AField goals attempted, 40-49 yards allowed
Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team from 40 to 49 yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 50+-M: Field goals made, 50+ yards allowed
- 50+-MField goals made, 50+ yards allowed
Defensive view: the same stat produced by opposing offenses. Good field goals by opponents against the team from 50 yards or longer.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- 50+-A: Field goals attempted, 50+ yards allowed
- 50+-AField goals attempted, 50+ yards allowed
Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team from 50 yards or longer.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- LNG: Longest field goal allowed
- LNGLongest field goal allowed
Defensive view: the same stat produced by opposing offenses. The longest successful field goal by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XPM: Extra points made allowed
- XPMExtra points made allowed
Defensive view: the same stat produced by opposing offenses. Successful one-point kicks by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XPA: Extra points attempted allowed
- XPAExtra points attempted allowed
Defensive view: the same stat produced by opposing offenses. One-point kick tries by opponents against the team.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- XP%: Extra point percentage allowed
- XP%Extra point percentage allowed
Defensive view: the same stat produced by opposing offenses. Share of opponents against the team's extra point tries that were good.
FormulaXPM / XPA x 100
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS: Kicking points allowed
- PTSKicking points allowed
Defensive view: the same stat produced by opposing offenses. Points opponents against the team produced by kicking.
Formula3 x FGM + XPM
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- PTS/G: Kicking points per game allowed
- PTS/GKicking points per game allowed
Defensive view: the same stat produced by opposing offenses. Average points opponents against the team produced from field goals and extra points per game.
Formula(3 x FGM + XPM) / G
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Team Punting allowed
Defense- PUNTS: Punts allowed
- PUNTSPunts allowed
Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team, including blocked punts.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- YDS: Gross punting yards allowed
- YDSGross punting yards allowed
Defensive view: the same stat produced by opposing offenses. Total distance of opponents against the team's punts from the line of scrimmage, before returns.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- AVG: Gross punting average allowed
- AVGGross punting average allowed
Defensive view: the same stat produced by opposing offenses. Average gross distance per punt by opponents against the team.
FormulaYDS / PUNTS
Ranked only for teams averaging at least 2 opponent punts per game. Rank 1 is the highest value.
- NET: Net punting average allowed
- NETNet punting average allowed
Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team actually flipped the field per punt, after returns and touchback penalties.
Formula(Gross yards - return yards - 20 x touchbacks) / PUNTS
Ranked only for teams averaging at least 2 opponent punts per game. Rank 1 is the lowest value.
- LNG: Longest punt allowed
- LNGLongest punt allowed
Defensive view: the same stat produced by opposing offenses. The longest single punt by opponents against the team, in yards.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- IN20: Punts inside the 20 allowed
- IN20Punts inside the 20 allowed
Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team that ended inside the opponent's 20-yard line.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- TB: Punt touchbacks allowed
- TBPunt touchbacks allowed
Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team that reached the end zone, moving the ball out to the 20.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
- BLOCKED: Punts blocked allowed
- BLOCKEDPunts blocked allowed
Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team that the opponent blocked.
No minimum: every team with a value is ranked. Rank 1 is the highest value.
Data: nflverse; NFL data belong to their respective owners.