MATCHUPLAB
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Reference

NFL Stat Glossary

Every column in the team and player tables, in plain English, with formulas and the exact qualifying minimums used for ranks.

Team table columns

RK: Rank
RKRank

Position among NFL teams for the column currently sorted (or the category's primary stat). Ties share a rank; teams below a qualifying minimum get no rank for rate stats.

Team / Player: Team
Team / PlayerTeam

The NFL club. Select it to open that team's page.

G: Games
GGames

Completed games the team has played this season. Per-game rates divide by this number.

Record: Win-loss record
RecordWin-loss record

Wins, losses and ties (if any) in completed games.

Conference / division: Conference and division
Conference / divisionConference and division

The team's conference (AFC or NFC) and its four-team division, which drive standings and playoff seeding.

Player table columns

RK: Rank
RKRank

Position among qualified players for the column currently sorted (or the category's primary stat). Ties share a rank. Players below the category minimum are not ranked.

Team / Player: Player
Team / PlayerPlayer

The player's name. Select it to open the player's full stat page. A small nq tag marks players below the qualifying minimum.

Team: Team
TeamTeam

The player's current team abbreviation, linking to the team page.

Pos: Position
PosPosition

The player's roster position as listed by the data source (for example QB, RB, WR, LB).

G: Games with stats
GGames with stats

Games in the selected window in which the player recorded any weekly stat (in any category, not necessarily this one). Qualifying minimums instead use the team's games played.

Trend: Recent-form trend
TrendRecent-form trend

Compares the player's games in the team's last 3 completed weeks with the player's earlier games, on the category's primary stat. Both sides need at least 2 games played by the player, and the earlier baseline must clear a category noise floor; otherwise Unavailable. Up or Down means a change of at least 20 percent; anything smaller is Neutral.

Formula(Recent value - baseline value) / baseline value

Week: Week
WeekWeek

The NFL regular-season week of the game. Rows run newest first.

Opponent: Opponent
OpponentOpponent

The team the player's club faced that week. vs means a home game, @ an away game, and N a neutral site. Select it to open that week's matchup page.

Result: Game result
ResultGame result

W (win), L (loss) or T (tie) for the player's team, followed by its score then the opponent's score.

Status: Game status
StatusGame status

Shown instead of stats when the player has none that week: Injured (listed Out, Doubtful or IR on that week's report), Bye (team off), Did Not Play (otherwise), Not yet played, or Schedule unavailable.

Player Passing

Qualified: at least 14 pass attempts per team game.
CMP: Pass completions
CMPPass completions

Forward passes thrown by the player that were caught by a teammate.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

ATT: Pass attempts
ATTPass attempts

Forward passes thrown by the player, whether complete, incomplete or intercepted. Sacks are not attempts.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

CMP%: Completion percentage
CMP%Completion percentage

Share of the player's pass attempts that were completed.

FormulaCMP / ATT x 100

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

YDS: Passing yards
YDSPassing yards

Yards gained on completed passes by the player, from the line of scrimmage to where the play ended. Sack losses are not subtracted.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

AVG: Yards per pass attempt
AVGYards per pass attempt

Average passing yards the player gained for every pass thrown.

FormulaYDS / ATT

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

YDS/G: Passing yards per game
YDS/GPassing yards per game

Average passing yards per game for the player.

FormulaYDS / games

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

LNG: Longest completion
LNGLongest completion

The longest single completed pass by the player, in yards.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

TD: Passing touchdowns
TDPassing touchdowns

Touchdowns scored on completed passes thrown by the player.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

INT: Interceptions thrown
INTInterceptions thrown

Passes by the player that were caught by the defense. Here an interception is a mistake by the passer, not a defensive play.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the lowest value.

SACK: Times sacked
SACKTimes sacked

Dropbacks where the player's passer was tackled behind the line before throwing.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the lowest value.

SYL: Sack yards lost
SYLSack yards lost

Total yards the player lost on sacks.

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the lowest value.

RTG: Passer rating
RTGPasser rating

The NFL's official 0 to 158.3 passer rating for the player, blending completion rate, yards per attempt, touchdown rate and interception rate.

FormulaEach of a=(CMP/ATT-0.3)x5, b=(YDS/ATT-3)x0.25, c=TD/ATTx20, d=2.375-INT/ATTx25 is capped to 0 to 2.375; rating=(a+b+c+d)/6x100

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

EPA/DB: Expected points added per dropback
EPA/DBExpected points added per dropback

How much each dropback (passes, sacks and scrambles) by the player changed the expected points of the drive, on average. No-plays, kneel-downs and spikes are excluded. Positive means plays improved scoring chances.

FormulaTotal EPA on dropbacks / dropbacks (excluding no-plays, kneels and spikes)

Ranked only for players with at least 14 pass attempts per team game. Rank 1 is the highest value.

Player Rushing

Qualified: at least 6.25 rush attempts per team game.
ATT: Rushing attempts
ATTRushing attempts

Running plays (carries) by the player.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

YDS: Rushing yards
YDSRushing yards

Yards gained on carries by the player, net of carries that lost yardage.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

AVG: Yards per carry
AVGYards per carry

Average yards the player gained per rushing attempt.

FormulaYDS / ATT

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

LNG: Longest rush
LNGLongest rush

The longest single carry by the player, in yards.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

BIG: Rushes of 20+ yards
BIGRushes of 20+ yards

Carries by the player that gained 20 or more yards.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

TD: Rushing touchdowns
TDRushing touchdowns

Touchdowns scored on carries by the player.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

YDS/G: Rushing yards per game
YDS/GRushing yards per game

Average rushing yards per game for the player.

FormulaYDS / games

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

FUM: Rushing fumbles
FUMRushing fumbles

Times the player fumbled on a carry, whether or not the ball was recovered by the offense.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the lowest value.

LST: Rushing fumbles lost
LSTRushing fumbles lost

Fumbles on carries by the player that the defense recovered.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the lowest value.

FD: Rushing first downs
FDRushing first downs

Carries by the player that earned a first down.

Ranked only for players with at least 6.25 rush attempts per team game. Rank 1 is the highest value.

Player Receiving

Qualified: at least 1.875 receptions per team game.
REC: Receptions
RECReceptions

Passes caught by the player.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

TGTS: Targets
TGTSTargets

Passes thrown toward the player, caught or not.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

YDS: Receiving yards
YDSReceiving yards

Yards gained on catches by the player, including yards after the catch.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

AVG: Yards per reception
AVGYards per reception

Average yards the player gained per catch.

FormulaYDS / REC

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

TD: Receiving touchdowns
TDReceiving touchdowns

Touchdowns scored on catches by the player.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

LNG: Longest reception
LNGLongest reception

The longest single catch by the player, in yards.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

BIG: Receptions of 20+ yards
BIGReceptions of 20+ yards

Catches by the player that gained 20 or more yards.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

YDS/G: Receiving yards per game
YDS/GReceiving yards per game

Average receiving yards per game for the player.

FormulaYDS / games

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

FUM: Receiving fumbles
FUMReceiving fumbles

Times the player fumbled after a catch, whether or not the offense recovered.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the lowest value.

LST: Receiving fumbles lost
LSTReceiving fumbles lost

Fumbles after catches by the player that the defense recovered.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the lowest value.

YAC: Yards after catch
YACYards after catch

Receiving yards the player gained after securing the ball, beyond where it was caught.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

FD: Receiving first downs
FDReceiving first downs

Catches by the player that earned a first down.

Ranked only for players with at least 1.875 receptions per team game. Rank 1 is the highest value.

Player Defense

Qualified: no minimum for this category.
SOLO: Solo tackles
SOLOSolo tackles

Tackles the player made without help from a teammate.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

Tackles with assist: Tackles with assist
Tackles with assistTackles with assist

The separate nflverse tackles-with-assist component credited to the player. Add solo tackles, this component and tackle assists to obtain total tackles.

FormulaTOT = SOLO + WITH-ASSIST + AST

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

Tackle assists: Tackle assists
Tackle assistsTackle assists

Tackle-assist credits recorded for the player; separate from nflverse's tackles-with-assist component.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

TOT: Total tackles
TOTTotal tackles

All tackles credited to the player, combining solo tackles, tackle assists and tackles credited with an assist in the nflverse source.

FormulaSOLO + AST + nflverse tackles-with-assist

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

SACK: Sacks made
SACKSacks made

Times the player tackled the opposing passer behind the line. Half sacks count when shared. This is a defensive gain, unlike passing SACK.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

SACK-YDS: Sack yards
SACK-YDSSack yards

Yards the opposing offense lost on sacks by the player.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

TFL: Tackles for loss
TFLTackles for loss

Tackles by the player that ended a play behind the line of scrimmage.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

PD: Passes defended
PDPasses defended

Passes the player deflected or broke up, including interceptions where recorded by the source.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

INT: Interceptions made
INTInterceptions made

Opposing passes caught by the player. Here an interception is a defensive takeaway, not a passer mistake.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

INT-YDS: Interception return yards
INT-YDSInterception return yards

Yards the player gained returning interceptions.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

INT-LNG: Longest interception return
INT-LNGLongest interception return

The longest single interception return by the player, in yards.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

INT-TD: Interception return touchdowns
INT-TDInterception return touchdowns

Interceptions the player returned for a touchdown.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

FF: Forced fumbles
FFForced fumbles

Times the player knocked the ball loose from a ball carrier.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

FR: Fumble recoveries
FRFumble recoveries

Loose balls recovered by the player.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

FTD: Fumble return touchdowns
FTDFumble return touchdowns

Recovered fumbles the player returned for a touchdown.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

Player Scoring

Qualified: no minimum for this category.
RUSH: Rushing touchdowns
RUSHRushing touchdowns

Touchdowns the player scored on running plays.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

REC: Receiving touchdowns
RECReceiving touchdowns

Touchdowns the player scored on catches.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

RET: Return touchdowns
RETReturn touchdowns

Touchdowns the player scored on kick, punt, interception or fumble returns.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

TD: Total touchdowns
TDTotal touchdowns

Every touchdown scored by the player.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

FG: Field goals made
FGField goals made

Successful field goals credited to the player, worth 3 points each.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

XP: Extra points made
XPExtra points made

Successful one-point kicks after touchdowns credited to the player.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

2PT: Two-point conversions
2PTTwo-point conversions

Successful two-point tries after touchdowns credited to the player.

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

PTS: Total points
PTSTotal points

All points scored by the player.

Formula6 x TD + 3 x FG + XP + 2 x 2PT (+ 2 per safety for teams)

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

PTS/G: Points per game
PTS/GPoints per game

Average points scored per game by the player.

FormulaPTS / games

No minimum: every player with a recorded stat in this category is ranked. Rank 1 is the highest value.

Player Returning

Qualified: at least 1 return (kickoff plus punt returns) per team game.
KR-ATT: Kickoff returns
KR-ATTKickoff returns

Kickoffs the player returned.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

KR-YDS: Kickoff return yards
KR-YDSKickoff return yards

Yards gained by the player on kickoff returns.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

KR-AVG: Yards per kickoff return
KR-AVGYards per kickoff return

Average yards the player gained per kickoff return.

FormulaKR-YDS / KR-ATT

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

KR-LNG: Longest kickoff return
KR-LNGLongest kickoff return

The longest kickoff return by the player, in yards.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

KR-TD: Kickoff return touchdowns
KR-TDKickoff return touchdowns

Kickoffs the player returned for a touchdown.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

PR-ATT: Punt returns
PR-ATTPunt returns

Punts the player returned (fair catches are not returns).

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

PR-YDS: Punt return yards
PR-YDSPunt return yards

Yards gained by the player on punt returns.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

PR-AVG: Yards per punt return
PR-AVGYards per punt return

Average yards the player gained per punt return.

FormulaPR-YDS / PR-ATT

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

PR-LNG: Longest punt return
PR-LNGLongest punt return

The longest punt return by the player, in yards.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

PR-TD: Punt return touchdowns
PR-TDPunt return touchdowns

Punts the player returned for a touchdown.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

FC: Fair catches
FCFair catches

Punts the player caught after signalling a fair catch, ending the play with no return.

Ranked only for players with at least 1 return (kickoff plus punt returns) per team game. Rank 1 is the highest value.

Player Kicking

Qualified: at least 1 field-goal attempt per team game.
FGM: Field goals made
FGMField goals made

Successful field goals by the player.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

FGA: Field goals attempted
FGAField goals attempted

Field goal tries by the player, made, missed or blocked.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

FG%: Field goal percentage
FG%Field goal percentage

Share of the player's field goal attempts that were good.

FormulaFGM / FGA x 100

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

0-39-M: Field goals made, 0-39 yards
0-39-MField goals made, 0-39 yards

Good field goals by the player from 39 yards or shorter.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

0-39-A: Field goals attempted, 0-39 yards
0-39-AField goals attempted, 0-39 yards

Field goal tries by the player from 39 yards or shorter.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

40-49-M: Field goals made, 40-49 yards
40-49-MField goals made, 40-49 yards

Good field goals by the player from 40 to 49 yards.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

40-49-A: Field goals attempted, 40-49 yards
40-49-AField goals attempted, 40-49 yards

Field goal tries by the player from 40 to 49 yards.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

50+-M: Field goals made, 50+ yards
50+-MField goals made, 50+ yards

Good field goals by the player from 50 yards or longer.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

50+-A: Field goals attempted, 50+ yards
50+-AField goals attempted, 50+ yards

Field goal tries by the player from 50 yards or longer.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

LNG: Longest field goal
LNGLongest field goal

The longest successful field goal by the player, in yards.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

XPM: Extra points made
XPMExtra points made

Successful one-point kicks by the player.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

XPA: Extra points attempted
XPAExtra points attempted

One-point kick tries by the player.

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

XP%: Extra point percentage
XP%Extra point percentage

Share of the player's extra point tries that were good.

FormulaXPM / XPA x 100

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

PTS: Kicking points
PTSKicking points

Points the player produced by kicking.

Formula3 x FGM + XPM

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

PTS/G: Kicking points per game
PTS/GKicking points per game

Average points the player produced from field goals and extra points per game.

Formula(3 x FGM + XPM) / G

Ranked only for players with at least 1 field-goal attempt per team game. Rank 1 is the highest value.

Player Punting

Qualified: at least 2 punts per team game.
PUNTS: Punts
PUNTSPunts

Punts by the player, including blocked punts.

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

YDS: Gross punting yards
YDSGross punting yards

Total distance of the player's punts from the line of scrimmage, before returns.

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

AVG: Gross punting average
AVGGross punting average

Average gross distance per punt by the player.

FormulaYDS / PUNTS

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

NET: Net punting average
NETNet punting average

Average yards the player actually flipped the field per punt, after returns and touchback penalties.

Formula(Gross yards - return yards - 20 x touchbacks) / PUNTS

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

LNG: Longest punt
LNGLongest punt

The longest single punt by the player, in yards.

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

IN20: Punts inside the 20
IN20Punts inside the 20

Punts by the player that ended inside the opponent's 20-yard line.

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

TB: Punt touchbacks
TBPunt touchbacks

Punts by the player that reached the end zone, moving the ball out to the 20.

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

BLOCKED: Punts blocked
BLOCKEDPunts blocked

Punts by the player that the opponent blocked.

Ranked only for players with at least 2 punts per team game. Rank 1 is the highest value.

Team Passing

Offense
CMP: Pass completions
CMPPass completions

Forward passes thrown by the team that were caught by a teammate.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

ATT: Pass attempts
ATTPass attempts

Forward passes thrown by the team, whether complete, incomplete or intercepted. Sacks are not attempts.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

CMP%: Completion percentage
CMP%Completion percentage

Share of the team's pass attempts that were completed.

FormulaCMP / ATT x 100

Ranked only for teams averaging at least 14 pass attempts per game. Rank 1 is the highest value.

YDS: Passing yards
YDSPassing yards

Yards gained on completed passes by the team, from the line of scrimmage to where the play ended. Sack losses are not subtracted.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Yards per pass attempt
AVGYards per pass attempt

Average passing yards the team gained for every pass thrown.

FormulaYDS / ATT

Ranked only for teams averaging at least 14 pass attempts per game. Rank 1 is the highest value.

YDS/G: Passing yards per game
YDS/GPassing yards per game

Average passing yards per game for the team.

FormulaYDS / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

LNG: Longest completion
LNGLongest completion

The longest single completed pass by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TD: Passing touchdowns
TDPassing touchdowns

Touchdowns scored on completed passes thrown by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

INT: Interceptions thrown
INTInterceptions thrown

Passes by the team that were caught by the defense. Here an interception is a mistake by the passer, not a defensive play.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

SACK: Times sacked
SACKTimes sacked

Dropbacks where the team's passer was tackled behind the line before throwing.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

SYL: Sack yards lost
SYLSack yards lost

Total yards the team lost on sacks.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

RTG: Passer rating
RTGPasser rating

The NFL's official 0 to 158.3 passer rating for the team, blending completion rate, yards per attempt, touchdown rate and interception rate.

FormulaEach of a=(CMP/ATT-0.3)x5, b=(YDS/ATT-3)x0.25, c=TD/ATTx20, d=2.375-INT/ATTx25 is capped to 0 to 2.375; rating=(a+b+c+d)/6x100

Ranked only for teams averaging at least 14 pass attempts per game. Rank 1 is the highest value.

EPA/DB: Expected points added per dropback
EPA/DBExpected points added per dropback

How much each dropback (passes, sacks and scrambles) by the team changed the expected points of the drive, on average. No-plays, kneel-downs and spikes are excluded. Positive means plays improved scoring chances.

FormulaTotal EPA on dropbacks / dropbacks (excluding no-plays, kneels and spikes)

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Rushing

Offense
ATT: Rushing attempts
ATTRushing attempts

Running plays (carries) by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS: Rushing yards
YDSRushing yards

Yards gained on carries by the team, net of carries that lost yardage.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Yards per carry
AVGYards per carry

Average yards the team gained per rushing attempt.

FormulaYDS / ATT

Ranked only for teams averaging at least 6.25 rush attempts per game. Rank 1 is the highest value.

LNG: Longest rush
LNGLongest rush

The longest single carry by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

BIG: Rushes of 20+ yards
BIGRushes of 20+ yards

Carries by the team that gained 20 or more yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TD: Rushing touchdowns
TDRushing touchdowns

Touchdowns scored on carries by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS/G: Rushing yards per game
YDS/GRushing yards per game

Average rushing yards per game for the team.

FormulaYDS / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FUM: Rushing fumbles
FUMRushing fumbles

Times the team fumbled on a carry, whether or not the ball was recovered by the offense.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

LST: Rushing fumbles lost
LSTRushing fumbles lost

Fumbles on carries by the team that the defense recovered.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

FD: Rushing first downs
FDRushing first downs

Carries by the team that earned a first down.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Receiving

Offense
REC: Receptions
RECReceptions

Passes caught by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TGTS: Targets
TGTSTargets

Passes thrown toward the team, caught or not.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS: Receiving yards
YDSReceiving yards

Yards gained on catches by the team, including yards after the catch.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Yards per reception
AVGYards per reception

Average yards the team gained per catch.

FormulaYDS / REC

Ranked only for teams averaging at least 1.875 receptions per game. Rank 1 is the highest value.

TD: Receiving touchdowns
TDReceiving touchdowns

Touchdowns scored on catches by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

LNG: Longest reception
LNGLongest reception

The longest single catch by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

BIG: Receptions of 20+ yards
BIGReceptions of 20+ yards

Catches by the team that gained 20 or more yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS/G: Receiving yards per game
YDS/GReceiving yards per game

Average receiving yards per game for the team.

FormulaYDS / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FUM: Receiving fumbles
FUMReceiving fumbles

Times the team fumbled after a catch, whether or not the offense recovered.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

LST: Receiving fumbles lost
LSTReceiving fumbles lost

Fumbles after catches by the team that the defense recovered.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

YAC: Yards after catch
YACYards after catch

Receiving yards the team gained after securing the ball, beyond where it was caught.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FD: Receiving first downs
FDReceiving first downs

Catches by the team that earned a first down.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Defense

Defense
SOLO: Solo tackles
SOLOSolo tackles

Tackles the team made without help from a teammate.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Tackles with assist: Tackles with assist
Tackles with assistTackles with assist

The separate nflverse tackles-with-assist component credited to the team. Add solo tackles, this component and tackle assists to obtain total tackles.

FormulaTOT = SOLO + WITH-ASSIST + AST

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Tackle assists: Tackle assists
Tackle assistsTackle assists

Tackle-assist credits recorded for the team; separate from nflverse's tackles-with-assist component.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TOT: Total tackles
TOTTotal tackles

All tackles credited to the team, combining solo tackles, tackle assists and tackles credited with an assist in the nflverse source.

FormulaSOLO + AST + nflverse tackles-with-assist

No minimum: every team with a value is ranked. Rank 1 is the highest value.

SACK: Sacks made
SACKSacks made

Times the team tackled the opposing passer behind the line. Half sacks count when shared. This is a defensive gain, unlike passing SACK.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

SACK-YDS: Sack yards
SACK-YDSSack yards

Yards the opposing offense lost on sacks by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TFL: Tackles for loss
TFLTackles for loss

Tackles by the team that ended a play behind the line of scrimmage.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PD: Passes defended
PDPasses defended

Passes the team deflected or broke up, including interceptions where recorded by the source.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

INT: Interceptions made
INTInterceptions made

Opposing passes caught by the team. Here an interception is a defensive takeaway, not a passer mistake.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

INT-YDS: Interception return yards
INT-YDSInterception return yards

Yards the team gained returning interceptions.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

INT-LNG: Longest interception return
INT-LNGLongest interception return

The longest single interception return by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

INT-TD: Interception return touchdowns
INT-TDInterception return touchdowns

Interceptions the team returned for a touchdown.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FF: Forced fumbles
FFForced fumbles

Times the team knocked the ball loose from a ball carrier.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FR: Fumble recoveries
FRFumble recoveries

Loose balls recovered by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FTD: Fumble return touchdowns
FTDFumble return touchdowns

Recovered fumbles the team returned for a touchdown.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Scoring

Offense
RUSH: Rushing touchdowns
RUSHRushing touchdowns

Touchdowns the team scored on running plays.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

REC: Receiving touchdowns
RECReceiving touchdowns

Touchdowns the team scored on catches.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

RET: Return touchdowns
RETReturn touchdowns

Touchdowns the team scored on kick, punt, interception or fumble returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TD: Total touchdowns
TDTotal touchdowns

Every touchdown scored by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FG: Field goals made
FGField goals made

Successful field goals credited to the team, worth 3 points each.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XP: Extra points made
XPExtra points made

Successful one-point kicks after touchdowns credited to the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

2PT: Two-point conversions
2PTTwo-point conversions

Successful two-point tries after touchdowns credited to the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS: Total points
PTSTotal points

All points scored by the team.

Formula6 x TD + 3 x FG + XP + 2 x 2PT (+ 2 per safety for teams)

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS/G: Points per game
PTS/GPoints per game

Average points scored per game by the team.

FormulaPTS / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Returning

Special Teams
KR-ATT: Kickoff returns
KR-ATTKickoff returns

Kickoffs the team returned.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

KR-YDS: Kickoff return yards
KR-YDSKickoff return yards

Yards gained by the team on kickoff returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

KR-AVG: Yards per kickoff return
KR-AVGYards per kickoff return

Average yards the team gained per kickoff return.

FormulaKR-YDS / KR-ATT

Ranked only for teams averaging at least 1 kickoff returns per game. Rank 1 is the highest value.

KR-LNG: Longest kickoff return
KR-LNGLongest kickoff return

The longest kickoff return by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

KR-TD: Kickoff return touchdowns
KR-TDKickoff return touchdowns

Kickoffs the team returned for a touchdown.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-ATT: Punt returns
PR-ATTPunt returns

Punts the team returned (fair catches are not returns).

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-YDS: Punt return yards
PR-YDSPunt return yards

Yards gained by the team on punt returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-AVG: Yards per punt return
PR-AVGYards per punt return

Average yards the team gained per punt return.

FormulaPR-YDS / PR-ATT

Ranked only for teams averaging at least 1 punt returns per game. Rank 1 is the highest value.

PR-LNG: Longest punt return
PR-LNGLongest punt return

The longest punt return by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-TD: Punt return touchdowns
PR-TDPunt return touchdowns

Punts the team returned for a touchdown.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FC: Fair catches
FCFair catches

Punts the team caught after signalling a fair catch, ending the play with no return.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Kicking

Special Teams
FGM: Field goals made
FGMField goals made

Successful field goals by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FGA: Field goals attempted
FGAField goals attempted

Field goal tries by the team, made, missed or blocked.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FG%: Field goal percentage
FG%Field goal percentage

Share of the team's field goal attempts that were good.

FormulaFGM / FGA x 100

Ranked only for teams averaging at least 1 field-goal attempts per game. Rank 1 is the highest value.

0-39-M: Field goals made, 0-39 yards
0-39-MField goals made, 0-39 yards

Good field goals by the team from 39 yards or shorter.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

0-39-A: Field goals attempted, 0-39 yards
0-39-AField goals attempted, 0-39 yards

Field goal tries by the team from 39 yards or shorter.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

40-49-M: Field goals made, 40-49 yards
40-49-MField goals made, 40-49 yards

Good field goals by the team from 40 to 49 yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

40-49-A: Field goals attempted, 40-49 yards
40-49-AField goals attempted, 40-49 yards

Field goal tries by the team from 40 to 49 yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

50+-M: Field goals made, 50+ yards
50+-MField goals made, 50+ yards

Good field goals by the team from 50 yards or longer.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

50+-A: Field goals attempted, 50+ yards
50+-AField goals attempted, 50+ yards

Field goal tries by the team from 50 yards or longer.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

LNG: Longest field goal
LNGLongest field goal

The longest successful field goal by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XPM: Extra points made
XPMExtra points made

Successful one-point kicks by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XPA: Extra points attempted
XPAExtra points attempted

One-point kick tries by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XP%: Extra point percentage
XP%Extra point percentage

Share of the team's extra point tries that were good.

FormulaXPM / XPA x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS: Kicking points
PTSKicking points

Points the team produced by kicking.

Formula3 x FGM + XPM

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS/G: Kicking points per game
PTS/GKicking points per game

Average points the team produced from field goals and extra points per game.

Formula(3 x FGM + XPM) / G

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Punting

Special Teams
PUNTS: Punts
PUNTSPunts

Punts by the team, including blocked punts.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS: Gross punting yards
YDSGross punting yards

Total distance of the team's punts from the line of scrimmage, before returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Gross punting average
AVGGross punting average

Average gross distance per punt by the team.

FormulaYDS / PUNTS

Ranked only for teams averaging at least 2 punts per game. Rank 1 is the highest value.

NET: Net punting average
NETNet punting average

Average yards the team actually flipped the field per punt, after returns and touchback penalties.

Formula(Gross yards - return yards - 20 x touchbacks) / PUNTS

Ranked only for teams averaging at least 2 punts per game. Rank 1 is the highest value.

LNG: Longest punt
LNGLongest punt

The longest single punt by the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

IN20: Punts inside the 20
IN20Punts inside the 20

Punts by the team that ended inside the opponent's 20-yard line.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TB: Punt touchbacks
TBPunt touchbacks

Punts by the team that reached the end zone, moving the ball out to the 20.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

BLOCKED: Punts blocked
BLOCKEDPunts blocked

Punts by the team that the opponent blocked.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Scoring offense

Offense
Points / game: Points scored per game
Points / gamePoints scored per game

Average points the team scored per game.

FormulaPoints scored / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Total offense

Offense
Yards / game: Total offense per game
Yards / gameTotal offense per game

Average combined passing and rushing yards the team gained per game.

Formula(Passing yards + rushing yards) / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Total defense

Defense
Yards allowed / game: Total yards allowed per game
Yards allowed / gameTotal yards allowed per game

Average combined passing and rushing yards opponents gained against the team per game.

FormulaOpponent (passing + rushing yards) / games

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Scoring defense

Defense
Points allowed / game: Points allowed per game
Points allowed / gamePoints allowed per game

Average points opponents scored against the team per game.

FormulaPoints allowed / games

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Third-down conversion

Efficiency
3rd down %: Third-down conversion rate
3rd down %Third-down conversion rate

Share of the team's third-down plays that earned a first down or touchdown.

FormulaThird-down conversions / third-down attempts x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Red-zone touchdowns

Efficiency
Red-zone TD %: Red-zone touchdown rate
Red-zone TD %Red-zone touchdown rate

Share of the team's trips inside the opponent's 20-yard line that ended in a touchdown.

FormulaRed-zone touchdowns / red-zone trips x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Turnover margin

Turnovers & Discipline
Turnovers / game: Turnover margin per game
Turnovers / gameTurnover margin per game

The source team profile's turnover margin per game: takeaways minus giveaways. Positive means the team gains more turnovers than it gives away. The column is labelled Turnovers / game, but the value is a margin, taken directly from the source profile.

Formula(Takeaways - giveaways) / games, as published by the source profile

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Takeaways: Takeaways
TakeawaysTakeaways

Opponent possessions recovered by the defense through interceptions or defensive fumble recoveries.

FormulaDefensive interceptions + defensive fumble recoveries

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Penalties: Penalties
PenaltiesPenalties

Accepted penalties committed by the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Penalty yards: Penalty yards
Penalty yardsPenalty yards

Yards the team was marched back on accepted penalties.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Opponent win percentage (SOS)

Schedule
Opponent win %: Opponent win percentage
Opponent win %Opponent win percentage

Combined win percentage of completed-game opponents; this is the schedule proxy labeled SOS on NFL matchup cards, not a proprietary strength-of-schedule model.

FormulaOpponent wins / (opponent wins + opponent losses) x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Tackles for loss allowed

Offense
TFL allowed: Tackles for loss allowed
TFL allowedTackles for loss allowed

Defensive view: the same stat produced by opposing offenses. Tackles by opponents against the team that ended a play behind the line of scrimmage.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Pace and possession

Efficiency
Plays / game: Plays per game
Plays / gamePlays per game

Average offensive plays per completed game in the saved matchup profile.

FormulaOffensive plays / completed games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Time of possession: Time of possession
Time of possessionTime of possession

Average possession time per game, in the units supplied by the matchup profile.

FormulaSeason possession time / completed games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Expected points

Efficiency
Offensive EPA / play: Offensive EPA per play
Offensive EPA / playOffensive EPA per play

Average expected points added by the offense per eligible play in the saved matchup profile.

FormulaOffensive expected points added / eligible offensive plays

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Defensive EPA allowed / play: Defensive EPA allowed per play
Defensive EPA allowed / playDefensive EPA allowed per play

Average expected points the defense allowed opposing offenses per eligible play; lower is better.

FormulaOpponent expected points added / eligible opponent plays

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Success rate

Efficiency
Offensive success %: Offensive success rate
Offensive success %Offensive success rate

Percentage of eligible offensive plays with positive expected points added in the saved profile.

FormulaPositive-EPA offensive plays / eligible offensive plays x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Defensive success allowed %: Defensive success rate allowed
Defensive success allowed %Defensive success rate allowed

Percentage of opponents' eligible offensive plays with positive expected points added; lower is better.

FormulaOpponent positive-EPA plays / eligible opponent plays x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Red-zone scoring

Efficiency
Red-zone scoring: Red-zone scoring percentage
Red-zone scoringRed-zone scoring percentage

Share of offensive possessions inside the opponent's 20-yard line ending in a touchdown or field goal.

FormulaRed-zone scoring possessions / red-zone possessions x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Red-zone scoring allowed

Defense
Red-zone scoring allowed: Red-zone scoring percentage allowed
Red-zone scoring allowedRed-zone scoring percentage allowed

Share of opponents' red-zone possessions ending in a touchdown or field goal.

FormulaOpponent red-zone scoring possessions / opponent red-zone possessions x 100

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Explosive plays

Efficiency
Explosive plays: Explosive plays per game
Explosive playsExplosive plays per game

Combined rushing and passing plays gaining at least 20 yards per completed game.

Formula20+ yard rushing and passing plays / G

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Explosive plays allowed

Defense
Explosive plays allowed: Explosive plays allowed per game
Explosive plays allowedExplosive plays allowed per game

Opponents' combined rushing and passing plays gaining at least 20 yards per completed game.

FormulaOpponent 20+ yard rushing and passing plays / G

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Sacks made per game

Efficiency
Sacks made per game: Sacks made per game
Sacks made per gameSacks made per game

Average times the defense sacked an opposing passer per completed game.

FormulaDefensive sacks / G

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Sacks allowed per game

Defense
Sacks allowed per game: Sacks allowed per game
Sacks allowed per gameSacks allowed per game

Average sacks the offense allowed per completed game.

FormulaSacks allowed / G

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Rushing efficiency

Efficiency
Rushing efficiency: Yards per carry
Rushing efficiencyYards per carry

The matchup profile's average team rushing yards per rushing attempt.

FormulaRushing yards / rushing attempts

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Net passing efficiency

Efficiency
Net passing efficiency: Net yards per pass attempt
Net passing efficiencyNet yards per pass attempt

The matchup profile's net passing efficiency, including sack losses and sack dropbacks. Different from a quarterback's gross passing AVG.

Formula(Passing yards - sack yards lost) / (pass attempts + sacks allowed)

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Third-down defense

Defense
Allowed %: Third-down conversions allowed
Allowed %Third-down conversions allowed

Share of opponents' third-down plays against the team that were converted.

FormulaOpponent conversions / opponent third-down attempts x 100

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Red-zone TD defense

Defense
Allowed %: Red-zone touchdowns allowed
Allowed %Red-zone touchdowns allowed

Share of opponents' red-zone trips against the team that ended in a touchdown.

FormulaOpponent red-zone touchdowns / opponent red-zone trips x 100

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Passing allowed

Defense
CMP: Pass completions allowed
CMPPass completions allowed

Defensive view: the same stat produced by opposing offenses. Forward passes thrown by opponents against the team that were caught by a teammate.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

ATT: Pass attempts allowed
ATTPass attempts allowed

Defensive view: the same stat produced by opposing offenses. Forward passes thrown by opponents against the team, whether complete, incomplete or intercepted. Sacks are not attempts.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

CMP%: Completion percentage allowed
CMP%Completion percentage allowed

Defensive view: the same stat produced by opposing offenses. Share of opponents against the team's pass attempts that were completed.

FormulaCMP / ATT x 100

Ranked only for teams averaging at least 14 opponent pass attempts per game. Rank 1 is the highest value.

YDS: Passing yards allowed
YDSPassing yards allowed

Defensive view: the same stat produced by opposing offenses. Yards gained on completed passes by opponents against the team, from the line of scrimmage to where the play ended. Sack losses are not subtracted.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Yards per pass attempt allowed
AVGYards per pass attempt allowed

Defensive view: the same stat produced by opposing offenses. Average passing yards opponents against the team gained for every pass thrown.

FormulaYDS / ATT

Ranked only for teams averaging at least 14 opponent pass attempts per game. Rank 1 is the highest value.

YDS/G: Passing yards per game allowed
YDS/GPassing yards per game allowed

Defensive view: the same stat produced by opposing offenses. Average passing yards per game for opponents against the team.

FormulaYDS / games

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

LNG: Longest completion allowed
LNGLongest completion allowed

Defensive view: the same stat produced by opposing offenses. The longest single completed pass by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TD: Passing touchdowns allowed
TDPassing touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Touchdowns scored on completed passes thrown by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

INT: Interceptions thrown allowed
INTInterceptions thrown allowed

Defensive view: the same stat produced by opposing offenses. Passes by opponents against the team that were caught by the defense. Here an interception is a mistake by the passer, not a defensive play.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

SACK: Times sacked allowed
SACKTimes sacked allowed

Defensive view: the same stat produced by opposing offenses. Dropbacks where opponents against the team's passer was tackled behind the line before throwing.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

SYL: Sack yards lost allowed
SYLSack yards lost allowed

Defensive view: the same stat produced by opposing offenses. Total yards opponents against the team lost on sacks.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

RTG: Passer rating allowed
RTGPasser rating allowed

Defensive view: the same stat produced by opposing offenses. The NFL's official 0 to 158.3 passer rating for opponents against the team, blending completion rate, yards per attempt, touchdown rate and interception rate.

FormulaEach of a=(CMP/ATT-0.3)x5, b=(YDS/ATT-3)x0.25, c=TD/ATTx20, d=2.375-INT/ATTx25 is capped to 0 to 2.375; rating=(a+b+c+d)/6x100

Ranked only for teams averaging at least 14 opponent pass attempts per game. Rank 1 is the highest value.

EPA/DB: Expected points added per dropback allowed
EPA/DBExpected points added per dropback allowed

Defensive view: the same stat produced by opposing offenses. How much each dropback (passes, sacks and scrambles) by opponents against the team changed the expected points of the drive, on average. No-plays, kneel-downs and spikes are excluded. Positive means plays improved scoring chances.

FormulaTotal EPA on dropbacks / dropbacks (excluding no-plays, kneels and spikes)

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Rushing allowed

Defense
ATT: Rushing attempts allowed
ATTRushing attempts allowed

Defensive view: the same stat produced by opposing offenses. Running plays (carries) by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS: Rushing yards allowed
YDSRushing yards allowed

Defensive view: the same stat produced by opposing offenses. Yards gained on carries by opponents against the team, net of carries that lost yardage.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Yards per carry allowed
AVGYards per carry allowed

Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per rushing attempt.

FormulaYDS / ATT

Ranked only for teams averaging at least 6.25 opponent rush attempts per game. Rank 1 is the highest value.

LNG: Longest rush allowed
LNGLongest rush allowed

Defensive view: the same stat produced by opposing offenses. The longest single carry by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

BIG: Rushes of 20+ yards allowed
BIGRushes of 20+ yards allowed

Defensive view: the same stat produced by opposing offenses. Carries by opponents against the team that gained 20 or more yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TD: Rushing touchdowns allowed
TDRushing touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Touchdowns scored on carries by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS/G: Rushing yards per game allowed
YDS/GRushing yards per game allowed

Defensive view: the same stat produced by opposing offenses. Average rushing yards per game for opponents against the team.

FormulaYDS / games

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

FUM: Rushing fumbles allowed
FUMRushing fumbles allowed

Defensive view: the same stat produced by opposing offenses. Times opponents against the team fumbled on a carry, whether or not the ball was recovered by the offense.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

LST: Rushing fumbles lost allowed
LSTRushing fumbles lost allowed

Defensive view: the same stat produced by opposing offenses. Fumbles on carries by opponents against the team that the defense recovered.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

FD: Rushing first downs allowed
FDRushing first downs allowed

Defensive view: the same stat produced by opposing offenses. Carries by opponents against the team that earned a first down.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Receiving allowed

Defense
REC: Receptions allowed
RECReceptions allowed

Defensive view: the same stat produced by opposing offenses. Passes caught by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TGTS: Targets allowed
TGTSTargets allowed

Defensive view: the same stat produced by opposing offenses. Passes thrown toward opponents against the team, caught or not.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS: Receiving yards allowed
YDSReceiving yards allowed

Defensive view: the same stat produced by opposing offenses. Yards gained on catches by opponents against the team, including yards after the catch.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

AVG: Yards per reception allowed
AVGYards per reception allowed

Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per catch.

FormulaYDS / REC

Ranked only for teams averaging at least 1.875 opponent receptions per game. Rank 1 is the highest value.

TD: Receiving touchdowns allowed
TDReceiving touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Touchdowns scored on catches by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

LNG: Longest reception allowed
LNGLongest reception allowed

Defensive view: the same stat produced by opposing offenses. The longest single catch by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

BIG: Receptions of 20+ yards allowed
BIGReceptions of 20+ yards allowed

Defensive view: the same stat produced by opposing offenses. Catches by opponents against the team that gained 20 or more yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS/G: Receiving yards per game allowed
YDS/GReceiving yards per game allowed

Defensive view: the same stat produced by opposing offenses. Average receiving yards per game for opponents against the team.

FormulaYDS / games

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FUM: Receiving fumbles allowed
FUMReceiving fumbles allowed

Defensive view: the same stat produced by opposing offenses. Times opponents against the team fumbled after a catch, whether or not the offense recovered.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

LST: Receiving fumbles lost allowed
LSTReceiving fumbles lost allowed

Defensive view: the same stat produced by opposing offenses. Fumbles after catches by opponents against the team that the defense recovered.

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

YAC: Yards after catch allowed
YACYards after catch allowed

Defensive view: the same stat produced by opposing offenses. Receiving yards opponents against the team gained after securing the ball, beyond where it was caught.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FD: Receiving first downs allowed
FDReceiving first downs allowed

Defensive view: the same stat produced by opposing offenses. Catches by opponents against the team that earned a first down.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Scoring allowed

Defense
RUSH: Rushing touchdowns allowed
RUSHRushing touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Touchdowns opponents against the team scored on running plays.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

REC: Receiving touchdowns allowed
RECReceiving touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Touchdowns opponents against the team scored on catches.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

RET: Return touchdowns allowed
RETReturn touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Touchdowns opponents against the team scored on kick, punt, interception or fumble returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TD: Total touchdowns allowed
TDTotal touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Every touchdown scored by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FG: Field goals made allowed
FGField goals made allowed

Defensive view: the same stat produced by opposing offenses. Successful field goals credited to opponents against the team, worth 3 points each.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XP: Extra points made allowed
XPExtra points made allowed

Defensive view: the same stat produced by opposing offenses. Successful one-point kicks after touchdowns credited to opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

2PT: Two-point conversions allowed
2PTTwo-point conversions allowed

Defensive view: the same stat produced by opposing offenses. Successful two-point tries after touchdowns credited to opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS: Total points allowed
PTSTotal points allowed

Defensive view: the same stat produced by opposing offenses. All points scored by opponents against the team.

Formula6 x TD + 3 x FG + XP + 2 x 2PT (+ 2 per safety for teams)

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS/G: Points per game allowed
PTS/GPoints per game allowed

Defensive view: the same stat produced by opposing offenses. Average points scored per game by opponents against the team.

FormulaPTS / games

No minimum: every team with a value is ranked. Rank 1 is the lowest value.

Team Returning allowed

Defense
KR-ATT: Kickoff returns allowed
KR-ATTKickoff returns allowed

Defensive view: the same stat produced by opposing offenses. Kickoffs opponents against the team returned.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

KR-YDS: Kickoff return yards allowed
KR-YDSKickoff return yards allowed

Defensive view: the same stat produced by opposing offenses. Yards gained by opponents against the team on kickoff returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

KR-AVG: Yards per kickoff return allowed
KR-AVGYards per kickoff return allowed

Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per kickoff return.

FormulaKR-YDS / KR-ATT

Ranked only for teams averaging at least 1 opponent kickoff returns per game. Rank 1 is the lowest value.

KR-LNG: Longest kickoff return allowed
KR-LNGLongest kickoff return allowed

Defensive view: the same stat produced by opposing offenses. The longest kickoff return by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

KR-TD: Kickoff return touchdowns allowed
KR-TDKickoff return touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Kickoffs opponents against the team returned for a touchdown.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-ATT: Punt returns allowed
PR-ATTPunt returns allowed

Defensive view: the same stat produced by opposing offenses. Punts opponents against the team returned (fair catches are not returns).

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-YDS: Punt return yards allowed
PR-YDSPunt return yards allowed

Defensive view: the same stat produced by opposing offenses. Yards gained by opponents against the team on punt returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-AVG: Yards per punt return allowed
PR-AVGYards per punt return allowed

Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team gained per punt return.

FormulaPR-YDS / PR-ATT

Ranked only for teams averaging at least 1 opponent punt returns per game. Rank 1 is the highest value.

PR-LNG: Longest punt return allowed
PR-LNGLongest punt return allowed

Defensive view: the same stat produced by opposing offenses. The longest punt return by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PR-TD: Punt return touchdowns allowed
PR-TDPunt return touchdowns allowed

Defensive view: the same stat produced by opposing offenses. Punts opponents against the team returned for a touchdown.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FC: Fair catches allowed
FCFair catches allowed

Defensive view: the same stat produced by opposing offenses. Punts opponents against the team caught after signalling a fair catch, ending the play with no return.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Kicking allowed

Defense
FGM: Field goals made allowed
FGMField goals made allowed

Defensive view: the same stat produced by opposing offenses. Successful field goals by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FGA: Field goals attempted allowed
FGAField goals attempted allowed

Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team, made, missed or blocked.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

FG%: Field goal percentage allowed
FG%Field goal percentage allowed

Defensive view: the same stat produced by opposing offenses. Share of opponents against the team's field goal attempts that were good.

FormulaFGM / FGA x 100

Ranked only for teams averaging at least 1 opponent field-goal attempts per game. Rank 1 is the lowest value.

0-39-M: Field goals made, 0-39 yards allowed
0-39-MField goals made, 0-39 yards allowed

Defensive view: the same stat produced by opposing offenses. Good field goals by opponents against the team from 39 yards or shorter.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

0-39-A: Field goals attempted, 0-39 yards allowed
0-39-AField goals attempted, 0-39 yards allowed

Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team from 39 yards or shorter.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

40-49-M: Field goals made, 40-49 yards allowed
40-49-MField goals made, 40-49 yards allowed

Defensive view: the same stat produced by opposing offenses. Good field goals by opponents against the team from 40 to 49 yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

40-49-A: Field goals attempted, 40-49 yards allowed
40-49-AField goals attempted, 40-49 yards allowed

Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team from 40 to 49 yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

50+-M: Field goals made, 50+ yards allowed
50+-MField goals made, 50+ yards allowed

Defensive view: the same stat produced by opposing offenses. Good field goals by opponents against the team from 50 yards or longer.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

50+-A: Field goals attempted, 50+ yards allowed
50+-AField goals attempted, 50+ yards allowed

Defensive view: the same stat produced by opposing offenses. Field goal tries by opponents against the team from 50 yards or longer.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

LNG: Longest field goal allowed
LNGLongest field goal allowed

Defensive view: the same stat produced by opposing offenses. The longest successful field goal by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XPM: Extra points made allowed
XPMExtra points made allowed

Defensive view: the same stat produced by opposing offenses. Successful one-point kicks by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XPA: Extra points attempted allowed
XPAExtra points attempted allowed

Defensive view: the same stat produced by opposing offenses. One-point kick tries by opponents against the team.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

XP%: Extra point percentage allowed
XP%Extra point percentage allowed

Defensive view: the same stat produced by opposing offenses. Share of opponents against the team's extra point tries that were good.

FormulaXPM / XPA x 100

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS: Kicking points allowed
PTSKicking points allowed

Defensive view: the same stat produced by opposing offenses. Points opponents against the team produced by kicking.

Formula3 x FGM + XPM

No minimum: every team with a value is ranked. Rank 1 is the highest value.

PTS/G: Kicking points per game allowed
PTS/GKicking points per game allowed

Defensive view: the same stat produced by opposing offenses. Average points opponents against the team produced from field goals and extra points per game.

Formula(3 x FGM + XPM) / G

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Team Punting allowed

Defense
PUNTS: Punts allowed
PUNTSPunts allowed

Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team, including blocked punts.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

YDS: Gross punting yards allowed
YDSGross punting yards allowed

Defensive view: the same stat produced by opposing offenses. Total distance of opponents against the team's punts from the line of scrimmage, before returns.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

AVG: Gross punting average allowed
AVGGross punting average allowed

Defensive view: the same stat produced by opposing offenses. Average gross distance per punt by opponents against the team.

FormulaYDS / PUNTS

Ranked only for teams averaging at least 2 opponent punts per game. Rank 1 is the highest value.

NET: Net punting average allowed
NETNet punting average allowed

Defensive view: the same stat produced by opposing offenses. Average yards opponents against the team actually flipped the field per punt, after returns and touchback penalties.

Formula(Gross yards - return yards - 20 x touchbacks) / PUNTS

Ranked only for teams averaging at least 2 opponent punts per game. Rank 1 is the lowest value.

LNG: Longest punt allowed
LNGLongest punt allowed

Defensive view: the same stat produced by opposing offenses. The longest single punt by opponents against the team, in yards.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

IN20: Punts inside the 20 allowed
IN20Punts inside the 20 allowed

Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team that ended inside the opponent's 20-yard line.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

TB: Punt touchbacks allowed
TBPunt touchbacks allowed

Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team that reached the end zone, moving the ball out to the 20.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

BLOCKED: Punts blocked allowed
BLOCKEDPunts blocked allowed

Defensive view: the same stat produced by opposing offenses. Punts by opponents against the team that the opponent blocked.

No minimum: every team with a value is ranked. Rank 1 is the highest value.

Data: nflverse; NFL data belong to their respective owners.