AJ Dillon
CAR · 2026 season
Trend --
Rushing
4 G · not qualifiedATT17
YDS43
AVG2.5
LNG11
BIG0
TD0
YDS/G10.8
FUM0
LST0
FD3
Receiving
4 G · not qualifiedREC2
TGTS2
YDS3
AVG1.5
TD0
LNG5
BIG0
YDS/G0.8
FUM0
LST0
YAC5
FD0
Defense
4 GSOLO1#811
Tackles with assist0#147
Tackle assists0#935
TOT1#924
SACK0#286
SACK-YDS0#267
TFL0#419
PD0#390
INT0#116
INT-YDS0#75
INT-LNG0#75
INT-TD0#7
FF0#155
FR0#110
FTD0#7
Game Statistics
Newest first| Rushing | Receiving | Defense | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | SOLO | Tackles with assist | Tackle assists | TOT | SACK | SACK-YDS | TFL | PD | INT | INT-YDS | INT-LNG | INT-TD | FF | FR | FTD |
| 7 | vs TB | L 13–43 | Did Not Play | ||||||||||||||||||||||||||||||||||
| 6 | @ PHI | W 25–14 | Did Not Play | ||||||||||||||||||||||||||||||||||
| 5 | -- | -- | Bye | ||||||||||||||||||||||||||||||||||
| 4 | vs DET | W 32–26 | 5 | 2 | 0.40 | 2 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 5 | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | @ CLE | L 18–21 | 4 | 16 | 4 | 11 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | -2 | -2 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ ATL | W 34–3 | 3 | -3 | -1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | vs CHI | L 37–59 | 5 | 28 | 5.60 | 11 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 17 | 43 | 2.53 | 11 | 0 | 0 | 0 | 0 | 3 | 2 | 2 | 3 | 1.50 | 0 | 5 | 0 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.