J.K. Dobbins
DEN · 2026 season
Trend ▼ Down-44.0%
Rushing
8 GATT94#22
YDS306#29
AVG3.3#41
LNG17#38
BIG0#35
TD3#17
YDS/G38.3#35
FUM1#20
LST0#1
FD12#37
Receiving
8 G · not qualifiedREC8
TGTS9
YDS27
AVG3.4
TD0
LNG7
BIG0
YDS/G3.4
FUM0
LST0
YAC34
FD1
Scoring
8 GRUSH3#17
REC0#186
RET0#16
TD3#44
FG0#36
XP0#36
2PT0#33
PTS18#80
PTS/G2.3#134
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | vs KC | W 28–24 | 7 | 13 | 1.86 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | @ ARI | W 30–16 | 6 | 23 | 3.83 | 7 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 6 | vs SEA | W 17–14 | 17 | 41 | 2.41 | 16 | 0 | 1 | 0 | 0 | 2 | 3 | 3 | 5 | 1.67 | 0 | 4 | 0 | 0 | 0 | 15 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 5 | @ LAC | W 23–17 | 18 | 68 | 3.78 | 14 | 0 | 1 | 0 | 0 | 3 | 2 | 2 | 6 | 3 | 0 | 3 | 0 | 0 | 0 | 6 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 4 | @ SF | L 14–24 | 11 | 40 | 3.64 | 9 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 12 | 6 | 0 | 7 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | vs LA | W 30–26 | 17 | 49 | 2.88 | 6 | 0 | 0 | 1 | 0 | 2 | 1 | 2 | 4 | 4 | 0 | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | vs JAX | W 20–13 | 10 | 36 | 3.60 | 15 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | @ KC | L 10–31 | 8 | 36 | 4.50 | 17 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 94 | 306 | 3.26 | 17 | 0 | 3 | 1 | 0 | 12 | 8 | 9 | 27 | 3.38 | 0 | 7 | 0 | 0 | 0 | 34 | 1 | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 18 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.