Joe Burrow
CIN · 2026 season
Trend ▲ Up+22.5%
Passing
6 GCMP157#9
ATT219#12
CMP%71.7%#1
YDS1653#12
AVG7.5#11
YDS/G275.5#5
LNG45#26
TD15#2
INT3#10
SACK10#7
SYL-69#21
RTG110.4#2
EPA/DB0.21#7
Rushing
6 G · not qualifiedATT17
YDS60
AVG3.5
LNG12
BIG0
TD1
YDS/G10.0
FUM1
LST0
FD10
Scoring
6 GRUSH1#45
REC0#177
RET0#14
TD1#129
FG0#34
XP0#36
2PT0#29
PTS6#167
PTS/G1.0#221
Game Statistics
Newest first| Passing | Rushing | Scoring | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | CMP | ATT | CMP% | YDS | AVG | LNG | TD | INT | SACK | SYL | RTG | EPA/DB | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 7 | @ BAL | W 35–13 | 22 | 30 | 73.3% | 292 | 9.73 | 44 | 4 | 0 | 1 | -8 | 143.3 | 0.59 | 2 | 12 | 6 | 9 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | -- | -- | Bye | ||||||||||||||||||||||||||||
| 5 | @ MIA | W 31–24 | 23 | 32 | 71.9% | 190 | 5.94 | 45 | 4 | 0 | 0 | 0 | 126.3 | 0.29 | 4 | 10 | 2.50 | 11 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | vs JAX | L 17–22 | 39 | 54 | 72.2% | 428 | 7.93 | 29 | 1 | 2 | 2 | -14 | 86.0 | 0.13 | 3 | 6 | 2 | 3 | 0 | 1 | 1 | 0 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 3 | @ PIT | L 27–30 | 28 | 37 | 75.7% | 282 | 7.62 | 28 | 3 | 0 | 1 | -13 | 123.9 | 0.38 | 2 | 13 | 6.50 | 8 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ HOU | W 20–6 | 20 | 31 | 64.5% | 207 | 6.68 | 32 | 2 | 0 | 5 | -25 | 105.2 | -0.02 | 1 | -1 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | vs TB | W 33–27 | 25 | 35 | 71.4% | 254 | 7.26 | 29 | 1 | 1 | 1 | -9 | 89.5 | -0.04 | 5 | 20 | 4 | 12 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 157 | 219 | 71.7% | 1653 | 7.55 | 45 | 15 | 3 | 10 | -69 | 110.4 | 0.21 | 17 | 60 | 3.53 | 12 | 0 | 1 | 1 | 0 | 10 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.