Pat Freiermuth
PIT · 2026 season
Trend --
Rushing
8 G · not qualifiedATT4
YDS5
AVG1.3
LNG2
BIG0
TD1
YDS/G0.6
FUM0
LST0
FD4
Receiving
8 GREC25#73
TGTS35#69
YDS235#89
AVG9.4#98
TD4#13
LNG28#95
BIG2#82
YDS/G29.4#98
FUM0#1
LST0#1
YAC107#82
FD12#76
Scoring
8 GRUSH1#50
REC4#13
RET0#16
TD5#20
FG0#36
XP0#36
2PT0#33
PTS30#51
PTS/G3.8#73
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | vs CLE | W 27–6 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 2 | 2 | 35 | 17.5 | 0 | 28 | 1 | 0 | 0 | 12 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 7 | N NO | W 16–10 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 20 | 10 | 0 | 11 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | @ TB | W 26–19 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 | 11 | 5.50 | 0 | 7 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | vs IND | W 34–22 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 5 | 7 | 44 | 8.80 | 2 | 17 | 0 | 0 | 0 | 17 | 3 | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 12 |
| 4 | @ CLE | L 24–27 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 17 | 5.67 | 1 | 9 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 6 |
| 3 | vs CIN | W 30–27 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 30 | 15 | 0 | 22 | 1 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ NE | L 3–20 | 1 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 1 | 4 | 5 | 32 | 8 | 0 | 9 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | vs ATL | W 20–13 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 46 | 9.20 | 1 | 19 | 0 | 0 | 0 | 25 | 3 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 6 |
| Total | 4 | 5 | 1.25 | 2 | 0 | 1 | 0 | 0 | 4 | 25 | 35 | 235 | 9.40 | 4 | 28 | 2 | 0 | 0 | 107 | 12 | 1 | 4 | 0 | 5 | 0 | 0 | 0 | 30 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.