Marcus Jones
NE · 2026 season
Trend ▲ Up+93.0%
Defense
8 GSOLO23#80
Tackles with assist2#11
Tackle assists16#110
TOT41#84
SACK1#135
SACK-YDS7#175
TFL2#173
PD6#27
INT1#33
INT-YDS12#54
INT-LNG12#51
INT-TD0#8
FF0#171
FR0#127
FTD0#8
Returning
8 GKR-ATT0#68
KR-YDS0#68
KR-AVGUnavailable
KR-LNG0#68
KR-TD0#2
PR-ATT14#3
PR-YDS152#5
PR-AVG10.9#16
PR-LNG26#10
PR-TD0#2
FC7#12
Game Statistics
Newest first| Defense | Returning | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | SOLO | Tackles with assist | Tackle assists | TOT | SACK | SACK-YDS | TFL | PD | INT | INT-YDS | INT-LNG | INT-TD | FF | FR | FTD | KR-ATT | KR-YDS | KR-AVG | KR-LNG | KR-TD | PR-ATT | PR-YDS | PR-AVG | PR-LNG | PR-TD | FC |
| 8 | @ MIA | W 24–19 | 3 | 0 | 2 | 5 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 3 | 35 | 11.7 | 26 | 0 | 0 |
| 7 | @ CHI | L 24–30 | 3 | 2 | 4 | 9 | 1 | 7 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 1 | 19 | 19 | 19 | 0 | 1 |
| 6 | vs NYJ | W 26–19 | 4 | 0 | 4 | 8 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 1 | 10 | 10 | 10 | 0 | 1 |
| 5 | vs LV | W 45–17 | 2 | 0 | 2 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 2 | 29 | 14.5 | 15 | 0 | 0 |
| 4 | @ BUF | W 29–26 | 4 | 0 | 1 | 5 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 2 | 18 | 9 | 17 | 0 | 1 |
| 3 | @ JAX | L 6–35 | 3 | 0 | 1 | 4 | 0 | 0 | 0 | 3 | 1 | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 |
| 2 | vs PIT | W 20–3 | 1 | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 4 | 40 | 10 | 19 | 0 | 2 |
| 1 | @ SEA | L 10–13 | 3 | 0 | 1 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | -- | 0 | 0 | 2 |
| Total | 23 | 2 | 16 | 41 | 1 | 7 | 2 | 6 | 1 | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 14 | 152 | 10.9 | 26 | 0 | 7 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.