Malik Willis
MIA · 2026 season
Trend ▼ Down-31.4%
Passing
6 GCMP87#28
ATT151#26
CMP%57.6%#32
YDS1057#25
AVG7.0#18
YDS/G176.2#28
LNG77#4
TD4#27
INT4#14
SACK16#27
SYL-85#11
RTG77.1#28
EPA/DB-0.01#22
Rushing
6 G · not qualifiedATT35
YDS223
AVG6.4
LNG39
BIG1
TD3
YDS/G37.2
FUM3
LST1
FD15
Scoring
6 GRUSH3#17
REC0#177
RET0#14
TD3#37
FG0#34
XP0#36
2PT0#29
PTS18#75
PTS/G3.0#89
Game Statistics
Newest first| Passing | Rushing | Scoring | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | CMP | ATT | CMP% | YDS | AVG | LNG | TD | INT | SACK | SYL | RTG | EPA/DB | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 7 | @ NYJ | W 28–25 | 14 | 21 | 66.7% | 208 | 9.90 | 63 | 2 | 0 | 2 | -4 | 130.7 | 0.65 | 8 | 37 | 4.63 | 12 | 0 | 1 | 0 | 0 | 5 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 6 | -- | -- | Bye | ||||||||||||||||||||||||||||
| 5 | vs CIN | L 24–31 | 15 | 27 | 55.6% | 137 | 5.07 | 23 | 1 | 2 | 3 | -23 | 51.0 | -0.15 | 8 | 74 | 9.25 | 39 | 1 | 1 | 1 | 0 | 4 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 4 | @ MIN | L 10–15 | 9 | 17 | 52.9% | 85 | 5 | 17 | 0 | 0 | 2 | -8 | 67.0 | -0.53 | 2 | 11 | 5.50 | 8 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | vs KC | L 10–24 | 20 | 36 | 55.6% | 210 | 5.83 | 44 | 0 | 1 | 0 | 0 | 61.1 | -0.01 | 9 | 56 | 6.22 | 11 | 0 | 0 | 1 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ SF | L 13–35 | 14 | 23 | 60.9% | 197 | 8.57 | 77 | 1 | 0 | 4 | -15 | 103.0 | 0.16 | 2 | 6 | 3 | 4 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | @ LV | L 13–27 | 15 | 27 | 55.6% | 220 | 8.15 | 30 | 0 | 1 | 5 | -35 | 66.9 | -0.21 | 6 | 39 | 6.50 | 14 | 0 | 1 | 1 | 0 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| Total | 87 | 151 | 57.6% | 1057 | 7 | 77 | 4 | 4 | 16 | -85 | 77.1 | -0.01 | 35 | 223 | 6.37 | 39 | 1 | 3 | 3 | 1 | 15 | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 18 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.