Tre Tucker
LV · 2026 season
Trend --
Rushing
8 G · not qualifiedATT2
YDS-6
AVG-3.0
LNG5
BIG0
TD0
YDS/G-0.8
FUM0
LST0
FD0
Receiving
8 GREC29#47
TGTS48#34
YDS474#21
AVG16.3#8
TD4#13
LNG44#45
BIG8#13
YDS/G59.3#30
FUM0#1
LST0#1
YAC107#82
FD19#27
Scoring
8 GRUSH0#99
REC4#13
RET0#16
TD4#29
FG0#36
XP0#36
2PT0#33
PTS24#63
PTS/G3.0#85
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | @ NYJ | W 38–33 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | vs LA | L 21–35 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 12 | 103 | 20.6 | 1 | 41 | 2 | 0 | 0 | 65 | 4 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 6 |
| 6 | vs BUF | L 30–33 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 7 | 97 | 19.4 | 2 | 44 | 2 | 0 | 0 | 10 | 4 | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 12 |
| 5 | @ NE | L 17–45 | 2 | -6 | -3 | 5 | 0 | 0 | 0 | 0 | 0 | 4 | 5 | 41 | 10.3 | 0 | 16 | 0 | 0 | 0 | 11 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | vs KC | L 27–30 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 8 | 44 | 11 | 0 | 23 | 1 | 0 | 0 | 10 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | @ NO | W 35–27 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 4 | 43 | 10.8 | 0 | 15 | 0 | 0 | 0 | 8 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ LAC | W 26–14 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 7 | 119 | 23.8 | 1 | 42 | 2 | 0 | 0 | 2 | 4 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 6 |
| 1 | vs MIA | W 27–13 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 27 | 13.5 | 0 | 21 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 2 | -6 | -3 | 5 | 0 | 0 | 0 | 0 | 0 | 29 | 48 | 474 | 16.3 | 4 | 44 | 8 | 0 | 0 | 107 | 19 | 0 | 4 | 0 | 4 | 0 | 0 | 0 | 24 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.