Caleb Williams
CHI · 2026 season
Trend ▲ Up+40.9%
Passing
5 GCMP112#24
ATT158#26
CMP%70.9%#2
YDS1267#26
AVG8.0#5
YDS/G253.4#11
LNG58#12
TD6#24
INT1#2
SACK13#10
SYL-92#17
RTG104.6#5
EPA/DB0.28#3
Rushing
5 G · not qualifiedATT26
YDS129
AVG5.0
LNG29
BIG1
TD2
YDS/G25.8
FUM2
LST0
FD9
Scoring
5 GRUSH2#28
REC0#186
RET0#16
TD2#87
FG0#36
XP0#36
2PT0#33
PTS12#123
PTS/G2.4#127
Game Statistics
Newest first| Passing | Rushing | Scoring | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | CMP | ATT | CMP% | YDS | AVG | LNG | TD | INT | SACK | SYL | RTG | EPA/DB | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | @ SEA | W 34–17 | 24 | 34 | 70.6% | 247 | 7.26 | 24 | 1 | 0 | 1 | -10 | 101.0 | 0.14 | 2 | 1 | 0.50 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | vs NE | W 30–24 | 22 | 33 | 66.7% | 308 | 9.33 | 58 | 2 | 0 | 3 | -19 | 116.7 | 0.40 | 5 | 18 | 3.60 | 9 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | @ ATL | W 31–23 | 30 | 36 | 83.3% | 305 | 8.47 | 25 | 1 | 0 | 4 | -35 | 111.2 | 0.25 | 4 | 3 | 0.75 | 2 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | @ GB | L 7–31 | Did Not Play | ||||||||||||||||||||||||||||
| 4 | vs NYJ | W 23–12 | Did Not Play | ||||||||||||||||||||||||||||
| 3 | vs PHI | W 27–7 | Did Not Play | ||||||||||||||||||||||||||||
| 2 | vs MIN | L 3–9 | 15 | 26 | 57.7% | 138 | 5.31 | 32 | 0 | 1 | 3 | -20 | 56.3 | 0.05 | 5 | 42 | 8.40 | 17 | 0 | 0 | 1 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | @ CAR | W 59–37 | 21 | 29 | 72.4% | 269 | 9.28 | 47 | 2 | 0 | 2 | -8 | 124.1 | 0.54 | 10 | 65 | 6.50 | 29 | 1 | 2 | 0 | 0 | 4 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| Total | 112 | 158 | 70.9% | 1267 | 8.02 | 58 | 6 | 1 | 13 | -92 | 104.6 | 0.28 | 26 | 129 | 4.96 | 29 | 1 | 2 | 2 | 0 | 9 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.