Bhayshul Tuten
JAX · 2026 season
Trend — Neutral+3.5%
Rushing
7 GATT110#16
YDS492#15
AVG4.5#20
LNG39#11
BIG2#18
TD3#17
YDS/G70.3#13
FUM0#1
LST0#1
FD25#15
Receiving
7 GREC15#126
TGTS16#135
YDS181#111
AVG12.1#52
TD3#22
LNG30#82
BIG4#48
YDS/G25.9#107
FUM0#1
LST0#1
YAC225#16
FD8#105
Scoring
7 GRUSH3#17
REC3#23
RET0#16
TD6#13
FG0#36
XP0#36
2PT0#33
PTS36#43
PTS/G5.1#52
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | vs IND | W 42–7 | 16 | 104 | 6.50 | 39 | 1 | 1 | 0 | 0 | 3 | 2 | 2 | 55 | 27.5 | 1 | 30 | 2 | 0 | 0 | 61 | 2 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 12 |
| 7 | -- | -- | Bye | |||||||||||||||||||||||||||
| 6 | N HOU | L 31–34 | 12 | 39 | 3.25 | 5 | 0 | 0 | 0 | 0 | 2 | 4 | 4 | 48 | 12 | 2 | 27 | 1 | 0 | 0 | 61 | 3 | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 12 |
| 5 | N PHI | W 19–17 | 22 | 72 | 3.27 | 13 | 0 | 0 | 0 | 0 | 5 | 2 | 3 | 24 | 12 | 0 | 18 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | @ CIN | W 22–17 | 17 | 73 | 4.29 | 20 | 1 | 0 | 0 | 0 | 2 | 2 | 2 | 18 | 9 | 0 | 9 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | vs NE | W 35–6 | 15 | 73 | 4.87 | 12 | 0 | 1 | 0 | 0 | 5 | 2 | 2 | 17 | 8.50 | 0 | 15 | 0 | 0 | 0 | 24 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 2 | @ DEN | L 13–20 | 13 | 65 | 5 | 16 | 0 | 1 | 0 | 0 | 4 | 2 | 2 | -3 | -1.50 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 1 | vs CLE | W 34–10 | 15 | 66 | 4.40 | 12 | 0 | 0 | 0 | 0 | 4 | 1 | 1 | 22 | 22 | 0 | 22 | 1 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 110 | 492 | 4.47 | 39 | 2 | 3 | 0 | 0 | 25 | 15 | 16 | 181 | 12.1 | 3 | 30 | 4 | 0 | 0 | 225 | 8 | 3 | 3 | 0 | 6 | 0 | 0 | 0 | 36 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.