Quinshon Judkins
CLE · 2026 season
Trend ▲ Up+36.9%
Rushing
7 GATT101#19
YDS342#23
AVG3.4#40
LNG30#22
BIG1#27
TD3#17
YDS/G48.9#23
FUM0#1
LST0#1
FD18#24
Receiving
7 GREC21#87
TGTS23#118
YDS134#125
AVG6.4#126
TD0#111
LNG16#132
BIG0#126
YDS/G19.1#126
FUM0#1
LST0#1
YAC168#37
FD6#118
Scoring
7 GRUSH3#17
REC0#186
RET0#16
TD3#44
FG0#36
XP0#36
2PT0#33
PTS18#80
PTS/G2.6#112
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | @ PIT | L 6–27 | 11 | 25 | 2.27 | 7 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 24 | 12 | 0 | 12 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | @ TEN | W 27–24 | 17 | 96 | 5.65 | 30 | 1 | 2 | 0 | 0 | 7 | 1 | 1 | 8 | 8 | 0 | 8 | 0 | 0 | 0 | 8 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| 6 | vs BAL | W 13–10 | Did Not Play | |||||||||||||||||||||||||||
| 5 | @ NYJ | L 12–17 | 14 | 44 | 3.14 | 14 | 0 | 0 | 0 | 0 | 2 | 3 | 4 | 6 | 2 | 0 | 3 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | vs PIT | W 27–24 | 17 | 53 | 3.12 | 9 | 0 | 1 | 0 | 0 | 4 | 6 | 7 | 43 | 7.17 | 0 | 12 | 0 | 0 | 0 | 55 | 3 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 3 | vs CAR | W 21–18 | 18 | 70 | 3.89 | 11 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 9 | 4.50 | 0 | 9 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ TB | W 23–19 | 12 | 21 | 1.75 | 9 | 0 | 0 | 0 | 0 | 1 | 5 | 5 | 27 | 5.40 | 0 | 13 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | @ JAX | L 10–34 | 12 | 33 | 2.75 | 5 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 17 | 8.50 | 0 | 16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 101 | 342 | 3.39 | 30 | 1 | 3 | 0 | 0 | 18 | 21 | 23 | 134 | 6.38 | 0 | 16 | 0 | 0 | 0 | 168 | 6 | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 18 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.