Mike Washington Jr.
LV · 2026 season
Trend ▲ Up+104.0%
Rushing
8 GATT65#32
YDS278#31
AVG4.3#21
LNG36#14
BIG2#18
TD1#37
YDS/G34.8#38
FUM0#1
LST0#1
FD13#35
Receiving
8 G · not qualifiedREC3
TGTS6
YDS11
AVG3.7
TD0
LNG7
BIG0
YDS/G1.4
FUM0
LST0
YAC18
FD0
Scoring
8 GRUSH1#50
REC0#186
RET0#16
TD1#147
FG0#36
XP0#36
2PT0#33
PTS6#189
PTS/G0.8#280
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | @ NYJ | W 38–33 | 25 | 83 | 3.32 | 15 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | vs LA | L 21–35 | 6 | 27 | 4.50 | 21 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | vs BUF | L 30–33 | 9 | 43 | 4.78 | 18 | 0 | 0 | 0 | 0 | 2 | 1 | 1 | 7 | 7 | 0 | 7 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | @ NE | L 17–45 | 1 | 5 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 5 | 5 | 0 | 5 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | vs KC | L 27–30 | 9 | 18 | 2 | 11 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | -1 | -1 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | @ NO | W 35–27 | 5 | 54 | 10.8 | 36 | 1 | 1 | 0 | 0 | 3 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 2 | @ LAC | W 26–14 | 3 | 7 | 2.33 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | vs MIA | W 27–13 | 7 | 41 | 5.86 | 18 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 65 | 278 | 4.28 | 36 | 2 | 1 | 0 | 0 | 13 | 3 | 6 | 11 | 3.67 | 0 | 7 | 0 | 0 | 0 | 18 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.