Christian McCaffrey
SF · 2026 season
Trend — Neutral+4.6%
Rushing
7 GATT84#26
YDS389#20
AVG4.6#15
LNG16#40
BIG0#35
TD8#3
YDS/G55.6#21
FUM0#1
LST0#1
FD22#19
Receiving
7 GREC34#28
TGTS42#51
YDS251#79
AVG7.4#119
TD0#111
LNG24#110
BIG1#102
YDS/G35.9#86
FUM1#96
LST1#109
YAC188#27
FD11#86
Scoring
7 GRUSH8#3
REC0#186
RET0#16
TD8#7
FG0#36
XP0#36
2PT0#33
PTS48#32
PTS/G6.9#29
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | -- | -- | Bye | |||||||||||||||||||||||||||
| 7 | @ ATL | L 20–29 | 7 | 39 | 5.57 | 14 | 0 | 1 | 0 | 0 | 2 | 6 | 7 | 61 | 10.2 | 0 | 24 | 1 | 0 | 0 | 30 | 3 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 6 | vs WAS | W 23–17 | 16 | 64 | 4 | 9 | 0 | 2 | 0 | 0 | 5 | 9 | 10 | 53 | 5.89 | 0 | 13 | 0 | 1 | 1 | 46 | 1 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| 5 | @ SEA | W 32–29 | 11 | 68 | 6.18 | 13 | 0 | 1 | 0 | 0 | 3 | 3 | 3 | 15 | 5 | 0 | 8 | 0 | 0 | 0 | 20 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 4 | vs DEN | W 24–14 | 15 | 52 | 3.47 | 14 | 0 | 1 | 0 | 0 | 4 | 3 | 5 | 18 | 6 | 0 | 9 | 0 | 0 | 0 | 6 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 3 | vs ARI | W 36–30 | 15 | 75 | 5 | 14 | 0 | 1 | 0 | 0 | 4 | 4 | 5 | 41 | 10.3 | 0 | 13 | 0 | 0 | 0 | 24 | 3 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 2 | vs MIA | W 35–13 | 10 | 23 | 2.30 | 5 | 0 | 2 | 0 | 0 | 2 | 4 | 4 | 43 | 10.8 | 0 | 16 | 0 | 0 | 0 | 32 | 4 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| 1 | N LA | W 27–7 | 10 | 68 | 6.80 | 16 | 0 | 0 | 0 | 0 | 2 | 5 | 8 | 20 | 4 | 0 | 8 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 84 | 389 | 4.63 | 16 | 0 | 8 | 0 | 0 | 22 | 34 | 42 | 251 | 7.38 | 0 | 24 | 1 | 1 | 1 | 188 | 11 | 8 | 0 | 0 | 8 | 0 | 0 | 0 | 48 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.