Pierre Strong
GB · 2026 season
Trend --
Rushing
3 G · not qualifiedATT17
YDS37
AVG2.2
LNG6
BIG0
TD0
YDS/G12.3
FUM0
LST0
FD3
Receiving
3 G · not qualifiedREC8
TGTS10
YDS50
AVG6.3
TD0
LNG14
BIG0
YDS/G16.7
FUM0
LST0
YAC56
FD2
Defense
3 GSOLO1#844
Tackles with assist0#166
Tackle assists0#967
TOT1#962
SACK0#308
SACK-YDS0#287
TFL0#448
PD0#411
INT0#127
INT-YDS0#83
INT-LNG0#83
INT-TD0#8
FF0#171
FR0#127
FTD0#8
Game Statistics
Newest first| Rushing | Receiving | Defense | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | SOLO | Tackles with assist | Tackle assists | TOT | SACK | SACK-YDS | TFL | PD | INT | INT-YDS | INT-LNG | INT-TD | FF | FR | FTD |
| 8 | vs CAR | W 27–19 | 1 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | @ DET | L 17–20 | Did Not Play | ||||||||||||||||||||||||||||||||||
| 6 | vs DAL | W 23–13 | 11 | 28 | 2.55 | 6 | 0 | 0 | 0 | 0 | 2 | 5 | 6 | 39 | 7.80 | 0 | 14 | 0 | 0 | 0 | 33 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | vs CHI | W 31–7 | 5 | 7 | 1.40 | 5 | 0 | 0 | 0 | 0 | 1 | 3 | 4 | 11 | 3.67 | 0 | 8 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | @ TB | W 17–14 | Did Not Play | ||||||||||||||||||||||||||||||||||
| 3 | vs ATL | L 14–35 | Did Not Play | ||||||||||||||||||||||||||||||||||
| 2 | @ NYJ | W 20–17 | Did Not Play | ||||||||||||||||||||||||||||||||||
| 1 | @ MIN | L 22–39 | Did Not Play | ||||||||||||||||||||||||||||||||||
| Total | 17 | 37 | 2.18 | 6 | 0 | 0 | 0 | 0 | 3 | 8 | 10 | 50 | 6.25 | 0 | 14 | 0 | 0 | 0 | 56 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.