Kenneth Walker III
KC · 2026 season
Trend ▼ Down-42.1%
Rushing
7 GATT141#7
YDS770#3
AVG5.5#2
LNG76#1
BIG7#2
TD6#9
YDS/G110.0#2
FUM0#1
LST0#1
FD39#3
Receiving
7 GREC22#81
TGTS32#82
YDS131#127
AVG6.0#131
TD2#44
LNG22#115
BIG1#102
YDS/G18.7#127
FUM0#1
LST0#1
YAC153#49
FD6#118
Scoring
7 GRUSH6#9
REC2#50
RET0#16
TD8#7
FG0#36
XP0#36
2PT0#33
PTS48#32
PTS/G6.9#29
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | @ DEN | L 24–28 | 21 | 69 | 3.29 | 10 | 0 | 0 | 0 | 0 | 4 | 4 | 5 | 15 | 3.75 | 0 | 8 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | @ SEA | L 3–20 | 14 | 36 | 2.57 | 7 | 0 | 0 | 0 | 0 | 2 | 4 | 5 | 21 | 5.25 | 0 | 7 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | vs LAC | W 22–6 | 19 | 128 | 6.74 | 33 | 1 | 2 | 0 | 0 | 8 | 2 | 3 | 11 | 5.50 | 0 | 6 | 0 | 0 | 0 | 14 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| 5 | -- | -- | Bye | |||||||||||||||||||||||||||
| 4 | @ LV | W 30–27 | 22 | 177 | 8.05 | 76 | 3 | 2 | 0 | 0 | 6 | 1 | 1 | 2 | 2 | 0 | 2 | 0 | 0 | 0 | 7 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| 3 | @ MIA | W 24–10 | 18 | 70 | 3.89 | 22 | 1 | 1 | 0 | 0 | 4 | 2 | 2 | 3 | 1.50 | 1 | 5 | 0 | 0 | 0 | 10 | 1 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 12 |
| 2 | vs IND | W 33–30 | 24 | 117 | 4.88 | 19 | 0 | 0 | 0 | 0 | 7 | 6 | 10 | 61 | 10.2 | 0 | 22 | 1 | 0 | 0 | 54 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | vs DEN | W 31–10 | 23 | 173 | 7.52 | 60 | 2 | 1 | 0 | 0 | 8 | 3 | 6 | 18 | 6 | 1 | 11 | 0 | 0 | 0 | 18 | 2 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 12 |
| Total | 141 | 770 | 5.46 | 76 | 7 | 6 | 0 | 0 | 39 | 22 | 32 | 131 | 5.95 | 2 | 22 | 1 | 0 | 0 | 153 | 6 | 6 | 2 | 0 | 8 | 0 | 0 | 0 | 48 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.