Jahmyr Gibbs
DET · 2026 season
Trend ▲ Up+58.6%
Rushing
7 GATT157#2
YDS773#2
AVG4.9#10
LNG30#22
BIG3#8
TD8#3
YDS/G110.4#1
FUM1#20
LST1#30
FD50#1
Receiving
7 GREC34#28
TGTS44#42
YDS285#62
AVG8.4#112
TD2#44
LNG23#113
BIG1#102
YDS/G40.7#70
FUM1#96
LST1#109
YAC253#12
FD13#63
Scoring
7 GRUSH8#3
REC2#50
RET0#16
TD10#1
FG0#36
XP0#36
2PT0#33
PTS60#13
PTS/G8.6#11
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | vs MIN | W 19–15 | 23 | 153 | 6.65 | 30 | 1 | 1 | 0 | 0 | 8 | 2 | 4 | 15 | 7.50 | 0 | 13 | 0 | 0 | 0 | 18 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 7 | vs GB | W 20–17 | 29 | 116 | 4 | 15 | 0 | 0 | 1 | 1 | 7 | 5 | 6 | 27 | 5.40 | 0 | 15 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | -- | -- | Bye | |||||||||||||||||||||||||||
| 5 | @ ARI | W 45–21 | 25 | 151 | 6.04 | 22 | 1 | 2 | 0 | 0 | 9 | 5 | 6 | 56 | 11.2 | 0 | 23 | 1 | 0 | 0 | 65 | 2 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| 4 | @ CAR | L 26–32 | 15 | 46 | 3.07 | 13 | 0 | 1 | 0 | 0 | 3 | 4 | 7 | 31 | 7.75 | 0 | 8 | 0 | 0 | 0 | 20 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 3 | vs NYJ | W 31–24 | 20 | 99 | 4.95 | 17 | 0 | 2 | 0 | 0 | 7 | 7 | 8 | 65 | 9.29 | 1 | 13 | 0 | 0 | 0 | 57 | 4 | 2 | 1 | 0 | 3 | 0 | 0 | 0 | 18 |
| 2 | @ BUF | L 31–41 | 16 | 52 | 3.25 | 16 | 0 | 0 | 0 | 0 | 2 | 6 | 8 | 61 | 10.2 | 1 | 12 | 0 | 0 | 0 | 28 | 5 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 6 |
| 1 | vs NO | W 31–30 | 29 | 156 | 5.38 | 21 | 1 | 2 | 0 | 0 | 14 | 5 | 5 | 30 | 6 | 0 | 11 | 0 | 1 | 1 | 34 | 1 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 12 |
| Total | 157 | 773 | 4.92 | 30 | 3 | 8 | 1 | 1 | 50 | 34 | 44 | 285 | 8.38 | 2 | 23 | 1 | 1 | 1 | 253 | 13 | 8 | 2 | 0 | 10 | 0 | 0 | 0 | 60 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.