Blake Corum
LA · 2026 season
Trend ▲ Up+91.5%
Rushing
8 GATT75#29
YDS389#20
AVG5.2#5
LNG23#30
BIG1#27
TD3#17
YDS/G48.6#24
FUM1#20
LST0#1
FD21#21
Receiving
8 G · not qualifiedREC10
TGTS15
YDS99
AVG9.9
TD1
LNG34
BIG1
YDS/G12.4
FUM0
LST0
YAC99
FD5
Scoring
8 GRUSH3#17
REC1#95
RET0#16
TD4#29
FG0#36
XP0#36
2PT0#33
PTS24#63
PTS/G3.0#85
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | vs LAC | W 24–9 | 11 | 73 | 6.64 | 23 | 1 | 1 | 0 | 0 | 3 | 0 | 1 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 7 | @ LV | W 35–21 | 17 | 93 | 5.47 | 17 | 0 | 1 | 0 | 0 | 6 | 1 | 1 | 8 | 8 | 0 | 8 | 0 | 0 | 0 | 6 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 6 | vs ARI | L 16–18 | 9 | 42 | 4.67 | 13 | 0 | 0 | 0 | 0 | 3 | 2 | 2 | 18 | 9 | 1 | 15 | 0 | 0 | 0 | 21 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 6 |
| 5 | vs BUF | L 34–37 | 5 | 19 | 3.80 | 10 | 0 | 1 | 0 | 0 | 2 | 3 | 4 | 53 | 17.7 | 0 | 34 | 1 | 0 | 0 | 49 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 4 | @ PHI | W 24–20 | 5 | 14 | 2.80 | 6 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 7 | 7 | 0 | 7 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | @ DEN | L 26–30 | 6 | 15 | 2.50 | 7 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | vs NYG | W 28–6 | 12 | 79 | 6.58 | 18 | 0 | 0 | 1 | 0 | 5 | 1 | 1 | 13 | 13 | 0 | 13 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | N SF | L 7–27 | 10 | 54 | 5.40 | 13 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 75 | 389 | 5.19 | 23 | 1 | 3 | 1 | 0 | 21 | 10 | 15 | 99 | 9.90 | 1 | 34 | 1 | 0 | 0 | 99 | 5 | 3 | 1 | 0 | 4 | 0 | 0 | 0 | 24 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.