AJ Barner
SEA · 2026 season
Trend --
Rushing
8 G · not qualifiedATT4
YDS5
AVG1.3
LNG2
BIG0
TD1
YDS/G0.6
FUM0
LST0
FD4
Receiving
8 GREC21#87
TGTS34#75
YDS203#102
AVG9.7#92
TD0#111
LNG32#71
BIG1#102
YDS/G25.4#109
FUM0#1
LST0#1
YAC165#41
FD11#86
Scoring
8 GRUSH1#50
REC0#186
RET0#16
TD1#147
FG0#36
XP0#36
2PT0#33
PTS6#189
PTS/G0.8#280
Game Statistics
Newest first| Rushing | Receiving | Scoring | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | RUSH | REC | RET | TD | FG | XP | 2PT | PTS |
| 8 | vs CHI | L 17–34 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 5 | 23 | 11.5 | 0 | 17 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | vs KC | W 20–3 | 3 | 4 | 1.33 | 2 | 0 | 0 | 0 | 0 | 3 | 4 | 5 | 42 | 10.5 | 0 | 19 | 0 | 0 | 0 | 41 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | @ DEN | L 14–17 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 4 | 16 | 5.33 | 0 | 11 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | vs SF | L 29–32 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 20 | 6.67 | 0 | 8 | 0 | 0 | 0 | 15 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | vs LAC | W 30–23 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 12 | 12 | 0 | 12 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | @ WAS | L 31–33 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 9 | 69 | 13.8 | 0 | 32 | 1 | 0 | 0 | 69 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | @ ARI | W 31–7 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 8 | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 |
| 1 | vs NE | W 13–10 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 13 | 6.50 | 0 | 9 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 4 | 5 | 1.25 | 2 | 0 | 1 | 0 | 0 | 4 | 21 | 34 | 203 | 9.67 | 0 | 32 | 1 | 0 | 0 | 165 | 11 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 6 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.