Tyler Goodson
DAL · 2026 season
Trend — Neutral+2.0%
Rushing
5 G · not qualifiedATT28
YDS86
AVG3.1
LNG11
BIG0
TD0
YDS/G17.2
FUM0
LST0
FD6
Receiving
5 G · not qualifiedREC4
TGTS7
YDS23
AVG5.8
TD0
LNG11
BIG0
YDS/G4.6
FUM0
LST0
YAC28
FD1
Returning
5 GKR-ATT10#36
KR-YDS268#40
KR-AVG26.8#21
KR-LNG45#20
KR-TD0#2
PR-ATT0#40
PR-YDS0#40
PR-AVGUnavailable
PR-LNG0#40
PR-TD0#2
FC0#40
Game Statistics
Newest first| Rushing | Receiving | Returning | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Week | Opponent | Result | ATT | YDS | AVG | LNG | BIG | TD | FUM | LST | FD | REC | TGTS | YDS | AVG | TD | LNG | BIG | FUM | LST | YAC | FD | KR-ATT | KR-YDS | KR-AVG | KR-LNG | KR-TD | PR-ATT | PR-YDS | PR-AVG | PR-LNG | PR-TD | FC |
| 8 | vs ARI | L 30–33 | 7 | 14 | 2 | 6 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 19 | 9.50 | 0 | 11 | 0 | 0 | 0 | 22 | 1 | 3 | 104 | 34.7 | 45 | 0 | 0 | 0 | -- | 0 | 0 | 0 |
| 7 | @ PHI | W 38–21 | 10 | 38 | 3.80 | 11 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 42 | 21 | 22 | 0 | 0 | 0 | -- | 0 | 0 | 0 |
| 6 | @ GB | L 13–23 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 9 | 9 | 0 | 9 | 0 | 0 | 0 | 5 | 0 | 5 | 122 | 24.4 | 30 | 0 | 0 | 0 | -- | 0 | 0 | 0 |
| 5 | vs TB | L 16–24 | Did Not Play | ||||||||||||||||||||||||||||||
| 4 | @ HOU | W 34–30 | 3 | 12 | 4 | 10 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | -- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 |
| 3 | N BAL | L 31–34 | 6 | 22 | 3.67 | 10 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | -5 | -5 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -- | 0 | 0 | 0 | 0 | -- | 0 | 0 | 0 |
| 2 | vs WAS | W 37–20 | Did Not Play | ||||||||||||||||||||||||||||||
| 1 | @ PIT | L 13–20 | Did Not Play | ||||||||||||||||||||||||||||||
| Total | 28 | 86 | 3.07 | 11 | 0 | 0 | 0 | 0 | 6 | 4 | 7 | 23 | 5.75 | 0 | 11 | 0 | 0 | 0 | 28 | 1 | 10 | 268 | 26.8 | 45 | 0 | 0 | 0 | -- | 0 | 0 | 0 | ||
Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.