MATCHUPLAB
ConnectingLeaguesStats
WR · AFC AFC East

Efton Chism III

NE · 2026 season

Trend --

Passing

7 G · not qualified
CMP1
ATT1
CMP%100.0%
YDS16
AVG16.0
YDS/G2.3
LNG16
TD0
INT0
SACK0
SYL0
RTG118.8
EPA/DB0.79

Rushing

7 G · not qualified
ATT1
YDS2
AVG2.0
LNG2
BIG0
TD0
YDS/G0.3
FUM0
LST0
FD0
REC15#126
TGTS20#127
YDS151#121
AVG10.1#85
TD1#70
LNG23#113
BIG1#102
YDS/G21.6#122
FUM1#96
LST1#109
YAC38#135
FD9#99
SOLO1#844
Tackles with assist0#166
Tackle assists0#967
TOT1#962
SACK0#308
SACK-YDS0#287
TFL0#448
PD0#411
INT0#127
INT-YDS0#83
INT-LNG0#83
INT-TD0#8
FF0#171
FR0#127
FTD0#8
RUSH0#99
REC1#95
RET0#16
TD1#147
FG0#36
XP0#36
2PT0#33
PTS6#189
PTS/G0.9#243

Returning

7 G · not qualified
KR-ATT0
KR-YDS0
KR-AVGUnavailable
KR-LNG0
KR-TD0
PR-ATT1
PR-YDS18
PR-AVG18.0
PR-LNG18
PR-TD0
FC0

Game Statistics

Newest first
PassingRushingReceivingDefenseScoringReturning
WeekOpponentResultCMPATTCMP%YDSAVGLNGTDINTSACKSYLRTGEPA/DBATTYDSAVGLNGBIGTDFUMLSTFDRECTGTSYDSAVGTDLNGBIGFUMLSTYACFDSOLOTackles with assistTackle assistsTOTSACKSACK-YDSTFLPDINTINT-YDSINT-LNGINT-TDFFFRFTDRUSHRECRETTDFGXP2PTPTSKR-ATTKR-YDSKR-AVGKR-LNGKR-TDPR-ATTPR-YDSPR-AVGPR-LNGPR-TDFC
8@ MIAW 24–1900--0--00000----00--00000055377.400120111310000000000000000000000000--0000--000
7@ CHIL 24–3000--0--00000----00--0000001116160160001310000000000000000000000000--0000--000
6vs NYJW 26–1900--0--00000----00--000000010--00000000000000000000000000000000--0000--000
5vs LVW 45–1700--0--00000----122200000565711.40170001250000000000000000000000000--0000--000
4@ BUFW 29–2600--0--00000----00--000000244221123100020000000000000000101000600--0000--000
3@ JAXL 6–3511100%1616160000118.80.7900--000000121101000000000000000000000000000000--00118181800
2vs PITW 20–300--0--00000----00--00000011-2-200000001001000000000000000000000--0000--000
1@ SEAL 10–13Did Not Play
Total11100%1616160000118.80.79122200000152015110.11231113891001000000000000101000600--00118181800
Stat glossary: what every column means

Data: nflverse; NFL data belong to their respective owners. Player values come from completed games only; unavailable values are shown as Unavailable, never as zero.